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Messages - celmar

Pages: [1] 2 3 ... 17
1
[C4D] General Discussion / Re: lut
« on: 2024-10-30, 16:05:21 »
well, I have a sequence in animation... part (in render farm) didn't use any lut... part, on my own computer, use a corona one... to egalize in after effects, I wish to get the corona  LUT, and apply it...In what manner, by the way: soft light, scrren...???

2
[C4D] General Discussion / lut
« on: 2024-10-30, 15:26:00 »
Hello! is a place to get a lut from corona, to use for adjusting shades in after effects?

3
[C4D] General Discussion / render region
« on: 2024-10-30, 14:56:17 »
hello! is it possible to use "render region" with team render?

4
[C4D] General Discussion / suscription
« on: 2024-10-29, 18:10:59 »
Hello! my "birthday" suscription is on 1st of november... as i don't want any interruption, it would be probably convenient to pay next year before, but I can't find any invoice on chaos site... how to do?

5
[C4D] Bug Reporting / MSVCP140_ATOMIC_WAIT.dll error
« on: 2024-10-29, 11:52:45 »
well, so many troubles!!! when trying to install C12 on slave machine, i have this pop up... but it's the "fresh pressed" c12...???

6
[C4D] General Discussion / Re: team render
« on: 2024-10-28, 22:31:03 »
in fact, Tom,  searching in my mails, i found an old suscription, with 3 nodes...( COR210626-3909-73141B) does it means that I can use 3 nodes????

7
[C4D] General Discussion / Re: team render
« on: 2024-10-28, 22:25:01 »
OK, Tom, I spoke too soon... deception... of course, it depends on your needs, and for free lances, it's always a balance that's not too easy... I feel like I've been subscribing to corona for a long time, but how do I know it was version 8? and does that mean I could use 3 nodes? (which was enough for me, in fact, on this ‘tight’ budget!

8
[C4D] General Discussion / Re: team render
« on: 2024-10-28, 19:31:18 »
damned, I was thinking it was the same than C4d... the price of five nodes isnt really competitive, versus a render farm, it seems! bad news!!!

9
[C4D] General Discussion / Re: team render
« on: 2024-10-28, 17:14:35 »
hello! effectively, it's unclear: I rent 4 computers on a render farm... on each one, I just install team render client, not a full c4d... Is it enough to install corona?  is it ok with 5 machines, one "master" and 4 nodes?

10
[C4D] General Discussion / Re: team render
« on: 2024-10-28, 11:21:53 »
I don't really understand... once team render client installed, but not C4d full, how to install corona 12?? maybe it's not necessary, as it is intalled on the "master" machine??? thank you for help!!!

11
[C4D] General Discussion / team render
« on: 2024-10-28, 10:26:02 »
Hello! I didn't use team render, with corona... Is it possible? easy? thank you for help!!!! (ratherhurry, as I'm going to rent 4 computers in a render farm!)

12
[C4D] General Discussion / Re: calculate pass
« on: 2024-10-27, 23:23:22 »
but, davetwo, you have to re-build the whole scene, to go to physical render of c4d? or just use it, without any care of the lights... I mean, of course, for pass of masks, not indirect or reflect...

13
[C4D] General Discussion / Re: calculate pass
« on: 2024-10-27, 19:25:33 »
yes, I've seen!!! buit my question is: is it enough to set up, for example, 5 seconds, the rendering time, to get sharp masks???

14
[C4D] General Discussion / calculate pass
« on: 2024-10-27, 14:52:25 »
hello!!! in your opinion, having a complex animation, and one that takes a long time to calculate, how do you go about recalculating, for example, just one pass with masks??? i mean, if i take 5 seconds to render, the frame will be very pixelated, but, since i'm only interested in the mask pass, will it be clear?? in short, how do you go about recalculating masks, or passes, as quickly as possible? thank you for your advice!!!

Translated with DeepL.com (free version)

15
[C4D] General Discussion / Re: virtue pass
« on: 2024-10-26, 09:31:46 »
thank you for your answers!   I save currently in tga, as of course image sequence... then open in after effects...  the bloom pass is ok, but the virtue is really darker...

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