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Messages - celmar

Pages: [1] 2 3 ... 19
1
[C4D] Daily Builds / Re: ai enhanced
« on: 2025-06-21, 09:34:50 »
thank you for your answers!
    I have often (systematiccally, in fact) the pop up: "chaos unified login application is not running".. i press "refresh", but without success... the access to cormos browser is ok, in the same time..  how to solve???

2
[C4D] I need help! / Re: AI Enhancer > how to use it
« on: 2025-06-17, 19:39:11 »
thank you, Borje!  in fact, here, when the render is finished, the ai button (sort of magic sign), stay greyed, unavailable???

3
[C4D] Daily Builds / ai enhanced
« on: 2025-06-17, 18:14:18 »
hello! i don't understand how to activate “ai enhanced” on corona 13... is it a function dependent on another subscription, like vantage? the cosmos browser characters, although very useful, “feel” the scan, and ai enhanced would be very desirable!

4
[C4D] General Discussion / Re: dictatorial hdri
« on: 2025-04-29, 12:20:20 »
Request #372543  here is the link, if somebody want let a glance! thank you!!!

5
[C4D] General Discussion / Re: dictatorial hdri
« on: 2025-04-28, 20:20:33 »
i just upload "disneylight", Maru.. but I don't know how to put the link on the forum...

6
[C4D] General Discussion / Re: dictatorial hdri
« on: 2025-04-28, 17:25:51 »
thank you for your help!!! but, well, it seems to be another thing; I have done a lighted version of the scene, zipped, but it's again 460960 ko. there is a way to upload it?

7
[C4D] General Discussion / Re: dictatorial hdri
« on: 2025-04-28, 11:14:45 »
and curiously, afer deleting the "uffizi hdr" in texture manager (clear texture), the render is always lighted...

8
[C4D] General Discussion / Re: dictatorial hdri
« on: 2025-04-28, 11:03:21 »
I think you're right, Roomullus... it's often linked to old materials for c4d corona,  ... But it seems to stay as a ghost! how to delete it!

9
[C4D] General Discussion / Re: dictatorial hdri
« on: 2025-04-28, 10:14:42 »
here's the whole scene, with no lights at all (the sun in the background is just a photo in the mountain scenery). everything should be black. black screen... well no, this mysterious hdr, like Zorro, intervenes!

10
[C4D] General Discussion / Re: dictatorial hdri
« on: 2025-04-28, 10:07:37 »
you can see that everything in the scene is inactive, there's no light, and yet this hdri continues to illuminate it...but where is it?

11
[C4D] General Discussion / Re: dictatorial hdri
« on: 2025-04-28, 09:55:26 »
well, everything in the scene is inactive, but if I run a render, this image (probably an hdr image) is visible; if I make the objects “active”, they're illuminated, even though all the light sources are unchecked... so, where is this hdri (the image with columns), and how do I remove it???

12
[C4D] General Discussion / dictatorial hdri
« on: 2025-04-27, 20:32:03 »
hello! it's strange, there's always a hdri lighting the scene, and it's nowhere to be found... does anyone recognize it?

13
[C4D] General Discussion / Re: multipass
« on: 2025-04-07, 19:39:17 »
hello Tom!   it seems to me that render a whole animation, with a castle, a character, and so on, in tga, wasn't aproblem.. then I want to have an animation, just with a little boat in foreground, and a mask??? So, the render time by frame would be about 8 seconds, and the pass(mask and reflect) aren't saved... so i increase the parameters more than needed, just to let the time to corona to save (not sure of that explanation)... well, curiously, changing the name of the savec frames solve apparently the problem (and increase the parameters, too!)... seems to me that ity wasn't a problem in precedent version of c....

14
[C4D] General Discussion / Re: camera move
« on: 2025-04-07, 18:03:21 »
thank you, Bigai3d!... indeed, tracking makes it possible to obtain a result... but it's a bit complex to implement; and setting the pontoon's scratches perfectly, in the example, is laborious anyway... but I'm not familiar with tracking, I'm going to dive into it more seriously!

15
[C4D] General Discussion / multipass
« on: 2025-04-07, 18:00:54 »
Hello! several times, in tga, corona doesn't render multipass passes. sometimes it works, by increasing the parameters so that the render per frame exceeds 20 seconds, but most of the time it doesn't work... I'm not talking about a complex anim, but details that I'm re-rendering, and so I'd like each frame to render very quickly, 12 seconds, for example...; before, there wasn't this problem... thanks for your advice!

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