Chaos Corona Forum
Chaos Corona for Cinema 4D => [C4D] I need help! => Topic started by: celmar on 2019-07-01, 11:27:22
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Hello!!! it's a question about shader: I have a box, with letters engraved... I use a displacement map, on a very divided plane... As the basic shader is gold, I should want, to ensure the readibility, to have some dark value in the hollows of the letters... I have tried to have a second shader, with an opcity map... But would it be possible in a single shader, with multiply for the dark value inside the letters???
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it has been moved to c4d questions, but in my idea, it was a question about corona shaders!!!
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Yes, simply multiply Texture with Color in Reflection channel.
Otherwise, show what you got and what your final goal, reference is.