Author Topic: CoronaClipper / slice / cross section  (Read 23263 times)

2015-06-26, 17:49:50

jasond

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Hello,

Many animation projects I work on are complex mechanical demonstrations that heavily use 3DS Max's slice & cap holes modifiers. It's buggy at best on imported cad models with random holes, tight corners, etc. I've tried the VrayClipper with great results despite not seeing the end result in the viewport but much prefer the amazing Corona for everything else!

I'd kindly like to request a similar feature in Corona... the CoronaClipper / CoronaSlice that has an 'animatable' slice plane and material ID.

Thanks!
JD

2015-07-08, 08:44:40
Reply #1

RolandB

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Hi
I have to cut an entire model of an office but don't know how... Is there an alternative to VRayClipper that does not exist in Corona?
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http://www.behance.net/GCStudio

2015-07-08, 10:43:18
Reply #2

maru

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I only know of slice modifier and boolean / proboolean objects.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2015-07-08, 13:47:04
Reply #3

RolandB

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Thanks Maru... yes I think (sick) that's the only (hard) solution for the moment...
Portfolio on Béhance
http://www.behance.net/GCStudio

2016-06-24, 08:09:43
Reply #4

hrvojezg00

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Bump up on this one, is there a better workaround to VrayClipper in Corona then proboolean?

2016-07-08, 07:34:52
Reply #5

bluebox

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Hello, you could try this method. Although dunno if it will work. I remember someone saying that vraydistancetex  was working in Corona.

http://therenderblog.com/render-time-perfect-booleans-with-vraydistancetex/

2016-07-08, 10:16:12
Reply #6

alexyork

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+1 for a CoronaClipper... we're about to do a very demanding sectional cutaway image and it would save a lot of hassle. The work-arounds are fine but time is money ;)
Alex York
Partner
RECENT SPACES
recentspaces.com

2016-07-08, 11:06:18
Reply #7

romullus

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Hello, you could try this method. Although dunno if it will work. I remember someone saying that vraydistancetex  was working in Corona.

http://therenderblog.com/render-time-perfect-booleans-with-vraydistancetex/

Oh crap, it works! Slow as hell, cumbersome to setup, but works :]
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2016-07-08, 11:56:39
Reply #8

bluebox

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Yea, render times skyrocket even for super simple scenes - at least in Vray. But i guess any solution is better than no solution :]

2016-08-29, 03:38:38
Reply #9

Alexandre Besson

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+1 for a CoronaClipper

2016-08-29, 16:50:45
Reply #10

maru

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I guess this workaround is still impossible in Corona despite the new distance tex because it lacks the inside/outside option.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2016-08-29, 20:03:25
Reply #11

romullus

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Yeah, that was one of the first things i tried when CoronaDistance came out and no, it didn't work :[
I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models | My Videos | My Pictures

2016-08-30, 14:45:23
Reply #12

maru

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I tried hacking it with back/front map but it is ignored by distance tex.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2016-09-02, 17:16:10
Reply #13

andrewdtejeda

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+1 for corona clipper as well!

2016-09-15, 10:54:35
Reply #14

jrgby

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+1 would be great to have this.