Author Topic: Horizontal + vertical offset effect request for coronaCamMod  (Read 1563 times)

2015-03-02, 02:13:24

jungsoo83

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hi,

I know this request has been made previously and was wondering if it would be implemented as part of the coronaCamMod in the near future?


The standard camera + apply camera correct modifier does not create an accurate real life effect of a shift lens.


vertical + horizontal offset function of vrayCam is how a real life tilt/shift lens behaves.
Ofcourse this function works fine when used in combination of vray + vrayCam.

However when used with Corona, it seems to create the same inaccurate effect as the standard camera + camera correction modifier when rendered. (looks fine in the viewport)


It is especially problematic during camera matching processes when the backplate shot is shot with a shifted lens.
You end up having to match it twice - one for the viewport and another tweaked version for the render.
Ofcourse there is a work around this which is by increasing the top or the bottom depending on how the backplate photo was shifted so the horizon is at the centre of the image and loose the vertical shift or rotation- which comes with its set of problems.


I hope this makes sense and will look forward to hearing back with a response from the development team.


Thank you.

2015-07-02, 19:44:58
Reply #1

Ondra

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Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)