Quote from: romullus on 2022-09-26, 12:20:08That's correct, when you're rotating normal map, it's the same as if you'd rotate mesh normals themselves. No doubt this will give you all sorts of weird illusions. It is best to leave W rotation alone and stick to U, V randomization only when normal maps are involved.Wow, this is kinda mind-blowing to me. Obvious now that I think about it
That's correct, when you're rotating normal map, it's the same as if you'd rotate mesh normals themselves. No doubt this will give you all sorts of weird illusions. It is best to leave W rotation alone and stick to U, V randomization only when normal maps are involved.
I often randomise the rotation of wood but with a Step value of 180.
Quote from: dj_buckley on 2022-09-26, 16:40:18I often randomise the rotation of wood but with a Step value of 180. Good point, but i think that wouldn't mess normal map, since XYZ coordinates would still match UVW.