Author Topic: GPU New Caustics Solver / Keyshot 10.2  (Read 2924 times)

2021-06-07, 18:48:58

shoebu23

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Devs,

First, thanks for adding caustics a bit back-- amazing.  I know there is a lot of noise right now on the daily builds about slow development... but I wanted to get your take on this to raise the bar...
https://blog.keyshot.com/rendering-keyshot-caustics-gpu

I've never been a huge fan of Keyshot workflow (for product visualization), but I just checked out the newest release and am absolutely blown away by the new caustics solver.  Is there something you guys can learn from this in future iterations?  I'm very tempted to give Keyshot a try for certain projects based on this alone.

Cheers!


2022-01-14, 21:30:01
Reply #1

Ondra

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not really a feature request - we cannot implement proprietary technology from competitors
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)