Author Topic: Tyflow Motionblur  (Read 15560 times)

2021-09-20, 21:22:21
Reply #30

tradstown

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Any news about this feature?

2021-11-02, 09:25:15
Reply #31

tradstown

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And still nothing...

2021-11-03, 11:12:35
Reply #32

GeorgeK

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And still nothing...

Hi, apologies for lack of replies, we do have this request logged, but I don't believe we can share any specific timeframe for its implementation. Please keep track of any new additions or changes regarding the roadmap here: https://trello.com/b/EfPE4kPx/corona-tentative-road-map-3ds-max

Don't lose hope, there is always a chance this might make it sooner than later, so please stay tuned.
George Karampelas | chaos-corona.com
Chaos Corona QA Specialist | contact us

2021-11-03, 19:58:57
Reply #33

tradstown

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And still nothing...

Hi, apologies for lack of replies, we do have this request logged, but I don't believe we can share any specific timeframe for its implementation. Please keep track of any new additions or changes regarding the roadmap here: https://trello.com/b/EfPE4kPx/corona-tentative-road-map-3ds-max

Don't lose hope, there is always a chance this might make it sooner than later, so please stay tuned.

Thank you for reply! We will waiting.

2022-01-14, 21:32:25
Reply #34

Ondra

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will be done in v8
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2022-01-14, 21:35:46
Reply #35

jop

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Great !
Instancing too ?

2022-01-14, 21:37:39
Reply #36

jop

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Just saw the other thread, it's really good news !
Thanks !

2022-01-26, 17:43:35
Reply #37

rowmanns

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Hey,

Support for tyflow was released in todays daily build. You can grab it here: https://forum.corona-renderer.com/index.php?topic=33839.msg194357#msg194357

Cheers,

Rowan
Please read this before reporting bugs:
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2022-01-26, 17:57:03
Reply #38

hurrycat

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I am sorry if this doesn't apply to this specific case with tyflow particles, but i THINK i had a similar problem a while back with Max's particles and i used a Mesher compound object to replicate them, and then Motion blur worked (i was using Vray at the time). Again, I'm not sure i remember this correctly and i can't test it right now, but thought i would chip in case it indeed works.