Author Topic: Infinite ground plane?  (Read 7541 times)

2012-11-05, 16:23:37

maru

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Would be nice to let ponies run and run and run without falling down!
Marcin Miodek | chaos-corona.com
Chaos Corona Support Team Lead | contact us

2012-11-05, 16:36:00
Reply #1

DeadClown

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Yes, is on my wishlist, too ;) Very handy in specific situations :)
Any sufficiently advanced bug is indistinguishable from a feature.

2012-11-05, 16:42:48
Reply #2

andreupuig

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I thought exactly the same thing yesterday.
Save ponies!

2012-11-22, 01:30:01
Reply #3

michaltimko

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I requested this but Keymaster told me that this will not be implemented...maybe he changed opinion
Coronaut!(c)2011

Supporting Corona in commercial projects since pre-alpha

2012-11-22, 02:07:31
Reply #4

Ondra

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well.. it wont be implemented immediately, but it could be done sometimes in the future.
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-06-26, 14:34:24
Reply #5

maru

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just reminding about this very cool feature, so that it does not get lost in the sands of time ;)
Marcin Miodek | chaos-corona.com
Chaos Corona Support Team Lead | contact us

2016-01-07, 04:09:31
Reply #6

Guilherme

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Looking forward to it! :)

2016-01-07, 16:14:28
Reply #7

burnin

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Passed 3 years since... yes, future is infinite ;)
Probably as KM stated.

2016-05-10, 22:37:51
Reply #8

antanas

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Yeah, that would be invaluable for some specific cases like large scale terrain with some sea or an ocean which surely needs that infinite ground plane for those masses of water cause if done using regular geometry it could make working totally unbearable (yeah hiding those and using ignore extents would help a little but...) yet perhaps there's a reason why Ondra doesn't want or cannot implement that - I can think of amount of Uhd\PT samples needed for that endless plane and the ram amounts involved not to mention how textures or procedurals would work on that - vray probably uses some tricks for it to be efficient but vray is highly biased while corona is less. But even if I'm not sure it's possible in corona at all, I still would love to have it.