7653
« on: 2015-03-09, 10:30:07 »
I've discovered that when bitmap paging is on, texture filtering has huge impact on performance. Rays/s varies drastically when filtering is on or off, when blur is set to 1,0 0,1 or 0,01, when distance from camera to object changes. It's just impossible to find optimal combination. Luckily, everything is back to normal once bitmap paging is turned off.
Not posting this as a bug, since it is strongly recomended to turn off paging anyway. Just want to remind to watch for it, as it can be pure evil.
p.s. is it possible to make Corona to check for bitmap paging and to show unobtrusive warning in VFB when paging is on?