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Messages - maru

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11461
and

Max 2014
Build timestamp: Apr 18 2014 00:12:11
Corona version: Daily build post-A6, Maxsdk version: 2013

11462
Max 2014
Build timestamp: Apr 14 2014 16:32:22
Corona version: Daily build post-A6, Maxsdk version: 2013

11463
Gallery / Re: Corona Oreo
« on: 2014-04-21, 10:37:54 »
In the closeup shot it looks kind of fake. Like made of plastic. I think it's too reflective and too bright (it should be more black but maybe I'm wrong because I ate Oreo maybe one time in my life :P). And some small cracks and crumbs would be good too!

11464
I didn't understand all you wrote but to render a sequence as separate files for each frame (a sequence of .jpgs .tifs or whatever you want):

1. set time or pass limit in "progressive rendering" tab
2. in max's "common" tab set "time segment" or "range" or whatever just to render a series of frames
3. chose output file name and folder
4. render

Don't use autosave. It is used to "backup" rendered image and it will always save in .exr.

11465
Maru - what size of tree is "MEDIUM" for you (height in meters) ?
Maybe next pack i can made just for You, he he - i will take one of the tree from this pack which is "medium" and i made few (4-5) variations of this tree (other branches geometry and few trunk variations).
Give me info here on forum.
Nah, nothing important. I was just playing with Corona and thought I need a tree in a garden-like scene. I only had viz-people birches on my hdd (which are awesome but pretty huge) and suddenly I see your post. :)

11466
Hey, I was just looking for a medium sized tree! Dzięki!

11467
Well, you can add a pass with custom texture/map (CTexmap pass) but I'm not sure if it would be even possible to add a custom material pass. You wrote it would be good for checking how light behaves. Then let's imagine you would render the scene normally + put a pass with red material on everything. Light would behave completely different - first of all, it would bounce off red light so this would mean double calculations for your beauty pass and custom material pass. Maybe I'm dumb but that's how I see it. :P

11468
Gallery / Re: Happy Easter
« on: 2014-04-17, 11:35:02 »
Wow, this looks really delicious, animation too! I know I shouldn't write this but GREAT WORK!

11469
[Max] Resolved Bugs / Re: Blend Material
« on: 2014-04-17, 09:48:58 »
As I can see, your "aqua" material is also invisible in material editor. Blend material doesn't like to work in all situations, we have to wait for Corona's dedicated version of such material.

11470
[Max] Resolved Feature Requests / Re: Cutoff for light rays
« on: 2014-04-16, 20:20:21 »
I would approach this with as much fakes and procedural generation as possible. :)

11471
[Max] General Discussion / Re: Outline render
« on: 2014-04-16, 20:11:45 »
What is the purpose of AO here?
You can also experiment with an object that has no thickness and a CoronaFrontBackMap. :)

11472
[Max] General Discussion / Re: Outline render
« on: 2014-04-16, 18:31:01 »
Oh. I would try with a custom falloff map in diffuse slot.

11473
[Max] General Discussion / Re: Outline render
« on: 2014-04-16, 16:55:55 »
In the pictures you posted it looks like the geometry is simply white on the outside and black on the inside...

11474
THEY MADE ME DO THIS

11475
[Max] Resolved Bugs / Re: Anisotropic Bug
« on: 2014-04-16, 09:31:17 »
Isn't this line just the edge of the gradient map...?

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