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Messages - FlorianW.

Pages: [1] 2 3 4
1
[Max] I need help! / Re: search for CoronaSun via maxscript?
« on: 2020-11-28, 19:03:59 »
A little late, but thank you very much, works fine!

Cheers!

2
[Max] I need help! / search for CoronaSun via maxscript?
« on: 2020-10-14, 21:55:30 »
Is it possible to search for CoronaSun's in a large array of lights?

I already can filter Coronalights via "class" and "superclass" but is there a specific way to extract a CoronaSun via maxscript?

Thanks in Advance!

3
Gallery / Concept Store in Vienna
« on: 2020-09-24, 21:49:34 »
My latest R&D project. A tiny concept store in Vienna. Done with 3dsMax and CoronaRenderer 4.


4
[Max] I need help! / CoronaBitmap.filename no return?
« on: 2020-04-20, 22:27:05 »
I have a script running which assigns a selected HDRI to my Environment Background. At the end of the process, i want to show the filename of the Bitmap in the caption of the button. When i plug the HDRI into a normal bitmap, i can get the filename easily, but when a coronabitmap is selected, the .filename property isn't returning anything? Anyone having a solution to this?



Code: [Select]
on MPBTN_Environment picked texmap do
(
try
(
renderers.current.bg_texmap = texmap

if (classof texmap == CoronaBitmap) == true then
(
print "Corona Bitmap"
)

if (classof texmap == Bitmaptexture) == true then
(
print "Bitmap"
)

texmappath = texmap.filename
texmappath2 = pathConfig.stripPathToLeaf texmappath

MPBTN_Environment.text = texmappath2

) catch()

5
[C4D] Feature Requests / Re: Cryptomatte
« on: 2019-06-12, 08:37:01 »
Hahaha, poor Corona Dev's. They deliver pure glory with release 4 and one day after the release, people request the next big thing :)

But i have to agree, that would be a very fine thing to implement. For me it's just important to have a rock solid workflow for stills and also animations. So corona render data should flow easily to PS and AE without many plugins.

Very excited what will come and thanks CORONA! Great Effort!

6
oh lordy mama, please make that happen!  +1000000000000

7
i requested that a couple of times before. They just have to connect the remaining time setting from corona to the progress bar in deadline. As far as i know Corona have contacted them multiple times but they haven't done that yet. Well not all software developers are as quick as corona dev's :)

8
Is it technically possible to access for example the corona passlimit via a startupscript of a corona max file.

in other terms: I have a file and when i open it i want to show the startupscript the current assigned passlimit value!

Thanks in Advance!

9
Code: [Select]
for bmp in getClassInstances bitmapTexture do (
bmp.coords.blur = 0.0
)

You're welcome :)

Ps: Also Bitmap nodes in max have nothing to do with Corona Development (except you are using CoronaBitmap), so Corona Dev's won't be able to change something max related like that.

10
okay, works now but there is another weird thing going on.

Why is your script renaming lights when added to lselects?

for eg; I have "CoronaLight001" in the scene and put it on a Lightselectelement "LSE_Top". Then i create another Light called "CoronaLight002", but when i put it on that "LSE_Top" with the "+" button the light suddendly is renamed to "CoronaLight_02". And when i create a third light "CoronaLight003" and press the "+" button a messagebox comes up, duplicates were found, which is impossible because there was no light with that name ever in the scene.

11
Quote
-- Error occurred in anonymous codeblock; filename: C:\Users\workstation\Documents\3dsMax\downloads\Light Select.mzp; position: 8687; line: 332
-- MAXScript Rollout Handler Exception:
-- Runtime error: replace end out of range: 8
-- MAXScript callstack:
--   thread data: threadID:2476
--   ------------------------------------------------------
--   [stack level: 0]
--   In plus.pressed(); filename: C:\Users\workstation\Documents\3dsMax\downloads\Light Select.mzp; position: 8688; line: 332
--   member of: Rollout:add_Corona_mask
--      Locals:
--         plusLights: #($CoronaLight:CoronaLight003 @ [39.252331,-60.571831,0.000000])
--         tempName: undefined
--         sel: 1
--         id: 1
--         seltxt: "LSE_Top"
--         temp: ReferenceTarget:CShading_LightSelect
--         CurrentNodes: #()
--      Externals:
--         UpdateElements: Global:UpdateElements : UpdateElements()
--         lbx7: RolloutControl:lbx7 in rollout:add_Corona_mask : ListBoxControl:lbx7
--         allLightsNames: Global:allLightsNames : #("CoronaLight003")
--         lElemNames: Global:lElemNames : #("LSE_Top", "Lselect_Env")
--         allGeoNames: Global:allGeoNames : #()
--         RemoveLights: Global:RemoveLights : RemoveLights()
--         lbx1: RolloutControl:lbx1 in rollout:add_Corona_mask : ListBoxControl:lbx1
--         lbx10: RolloutControl:lbx10 in rollout:add_Corona_mask : ListBoxControl:lbx10
--         owner: Rollout:add_Corona_mask
--         getUnassignedLights: Global:getUnassignedLights : getUnassignedLights()
--         getUnassignedGeo: Global:getUnassignedGeo : getUnassignedGeo()
--         re: Global:re : <MixinInterface:RenderElementMgr>
--         add_Corona_mask: Rollout:add_Corona_mask
--         findReElement: Global:findReElement : findReElement()
--         chk1: RolloutControl:chk1 in rollout:add_Corona_mask : CheckBoxControl:chk1
--   ------------------------------------------------------
--   [stack level: 1]
--   called from top-level

12
it crashes everytime i want to add a light to an existing Lightselect Element via the "+" button!

A" border="0

13
[Max] I need help! / Re: Using multiple HDRI's for lighting.
« on: 2019-01-17, 10:57:06 »
Saw Ondra making it Priority for V04 :) Thanks Corona Team, very excited!!!

14
[Max] I need help! / Re: Using multiple HDRI's for lighting.
« on: 2018-12-17, 12:41:02 »
I test using sphere dome mesh with corona light material and hdri inside works perfectly and you can use lightmix, but the problem is you only see the background of 1 dome, cause on lightmix if you turnoff the dome light mesh u see BLACK so u can have several domes but only one is visible other ones just light the scene

Well, thanks for testing. At least we have a dummy fix for this problem now, even with the limitations as you just described! I hope there will be a solution at some point, because i can't understand why others don't need that. For example even on Archviz: Had a interior project, where we visualized to cameras, one northside of the building, one southside. The Cams are set up in Batch menu with scene states to be superquick jumping between shots in viewport and be faster when submitting to our renderfarm, but then, i want diffrent HDRI's to have specific lighting on these 2 cameras , Problem!

Thanks for Testing, bucketstudio!

15
[Max] I need help! / Re: Velocity Pass Problem
« on: 2018-12-11, 14:41:41 »
For myself, this isn't working.

My Settings

- 32bit EXR
- Mode "Camera
- Offset: 0,5
- Flipped "Y" Channel in AE

and still, it calculates the Motion Blur completly wrong and different than in Fusion. Anyone knows the Issue between RSMB and Corona?

Thanks in Advance!


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