Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] Corona Goodies - User Contributions => Topic started by: oncire on 2017-10-09, 03:46:48
-
here is a macroscript... must be in perspective view to use it.
-just drag the script to your 3ds max window.. you can find the scripts in cui-category-ebbmaxscript
-to use, just add a shortcut,add to menu,quad, etc.
requirement: corona 1.7 and higher
update: modified the script to work perfectly in newest released
-
Awesome, seems to be working nicely.
Native feature like this is already logged in our task tracker.
-
Thank you very much, good sir!
-
Does not work for me...
-
Does not work for me...
make sure you have corona 1.7 installed..:) else it does not work
-
Awesome, seems to be working nicely.
Native feature like this is already logged in our task tracker.
thanks maru.
Thank you very much, good sir!
no worries... just helping the community.
-
Arf... only 1.6.3... Pffff I have no excuse I have to read (but I was so happy)...
I'll install the new one thanks and sorry ;-)
Roland
-
Assigned ctrt+C directly to your script.
Thanks!
-
Awesome! Thank you so much
-
here is a macroscript... must be in perspective view to use it.
-just drag the script to your 3ds max window.. you can find the scripts in cui-category-ebbmaxscript
-to use, just add a shortcut,add to menu,quad, etc.
requirement: corona 1.7.... (works only on this version...previous version don't have coronacamera)
Hi I'm really enjoying your script, having a keyboard shortcut. with corona 2.0 (still i RC3 though) the position changes when adding a camera through your script. I know corona has a button for it, but if you are planning on updating the script it would be highly appreciated ;)
-
the position changes when adding a camera
Just add a line "cam.targeted = false" before the transformation:
(...)
local cam = CoronaCam isSelected:true fov:(getViewFOV())
cam.targeted = false
cam.transform = inverse(viewport.getTM())
(...)
and it works again correctly. I had to change our script also at some point; something has changed during the dailies with CoronaCam.
Good Luck
-
Thanks! Had exact the same problem. Solved!
Cheers
-
Just add a line "cam.targeted = false" before the transformation:
(...)
local cam = CoronaCam isSelected:true fov:(getViewFOV())
cam.targeted = false
cam.transform = inverse(viewport.getTM())
(...)
and it works again correctly. I had to change our script also at some point; something has changed during the dailies with CoronaCam.
Good Luck
updated the first post... seems like they change how corona camera works in the newer releases.
-
Very handy script, thanks for putting together. One request if you get around to tinkering some more.
Currently when I assign your script to ctrl-c it creates camera as advertised. Great
Having that said, is it possible to have it behave like the previous ctrl-c behavior, whereby, if you have a camera already selected it simply moves that camera to your current perspective (instead of making entire new camera).
Thanks for any updates!
-
it simply moves that camera to your current perspective (instead of making entire new camera).
no worries... just helping the community.
Yes this. So I feel free to attach our script which
- moves a selected camera instead of creating a new one
- warns if the camera is locked (and asks for confirmation if so)
- warns if a unlocked camera is selected when executing
We messed up cams regularly before having those confirmation boxes.
Good Luck
-
Ah, wonderful! Thanks, tested out and works well.