Author Topic: Corona Renderer 7 for 3ds Max - Daily Builds Discussion  (Read 89358 times)

2021-03-31, 20:24:32
Reply #255

JeffPatton

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Regarding the new CoronaPhysicalMtl - Will it be possible for the Base layer bump (normal) map to not impact the Clearcoat layer?
Workstation: AMD Threadripper 3970x with 128gb RAM and 2x Titan RTX GPUs (win10 pro)

2021-03-31, 20:48:47
Reply #256

TomG

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It already shouldn't, but if the normals are wrong (that is, needs Gamma adjustment checked in the Corona Normal and it isn't checked), or if the base layer bump is particularly super strong, it can show up in the clear coat. This is already being looked into :)

2021-03-31, 20:50:59
Reply #257

JeffPatton

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Sorry, I just saw the posts about it in the dedicated physical material thread.
Workstation: AMD Threadripper 3970x with 128gb RAM and 2x Titan RTX GPUs (win10 pro)

2021-03-31, 21:51:35
Reply #258

TomG

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NP! Better something reported twice than not at all :) Just wanted to let you know the current status.

2021-04-01, 01:55:03
Reply #259

marchik

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It already shouldn't, but if the normals are wrong (that is, needs Gamma adjustment checked in the Corona Normal and it isn't checked), or if the base layer bump is particularly super strong, it can show up in the clear coat. This is already being looked into :)

can you reproduce my case with too little normal bump intensity, at which it appears on the clearcoat layer? or was it only noticed if the intensity was too high?

2021-04-01, 11:27:30
Reply #260

Igor Lapin

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Please tell me how you can work normally in interactive mode with this new buckets render ... make it possible to disable it
And IR Subsampling... nothing is visible because of these squares. Only annoying. Thank goodness it can be turned off.
Design By Artline.

2021-04-03, 05:54:00
Reply #261

Rendermonkey

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It seems the Bugtracker is not really up to date so this is why I post it here.
Please take a look at the converter script... I do only get bad conversions from Vray into the new physical material.

Regards!


2021-04-04, 23:35:18
Reply #262

tallbox

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Hi, Coronatus :)
I've noticed that my 3990x is utilizing only 30% of its cores when rendering selected mode is: viewport selection (daily from 22.03.2021)
Is it only on my end?

Additionally, whenever I import an object made with v-ray materials and try to convert the corona converted materials, the diffuse map is always deleted, and the color is set to black.

Anyone?
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2021-04-05, 12:27:19
Reply #263

tip01

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Hey! I do not see projections in the windows, except for the perspective of light sources. The sun is fine. Max 2022

2021-04-05, 13:04:15
Reply #264

scionik

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Hey! I do not see projections in the windows, except for the perspective of light sources. The sun is fine. Max 2022

Yeah, the same here, I've mentioned it last week after 2022 released.

2021-04-05, 14:00:06
Reply #265

TomG

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Corona has not been updated for Max 2022 yet, you'll have to wait for that to make its way into the Corona 7 daily and the next 6 hotfix.

2021-04-07, 10:05:15
Reply #266

rowmanns

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Hey! I do not see projections in the windows, except for the perspective of light sources. The sun is fine. Max 2022

Yeah, the same here, I've mentioned it last week after 2022 released.
Hi,

So we are aware of this one, we'll have a fix for this in the upcoming daily builds.

Cheers.
Please read this before reporting bugs:
How to report issues to us!

2021-04-07, 10:30:02
Reply #267

rowmanns

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It seems the Bugtracker is not really up to date so this is why I post it here.
Please take a look at the converter script... I do only get bad conversions from Vray into the new physical material.

Regards!
Hi,

The old bugtracker hasn't been used in a really long time, here is a good place to report bugs.

Can you provide a scene or some before/after screenshots of the materials which are not being converted correctly?

Cheers.
Please read this before reporting bugs:
How to report issues to us!

2021-04-07, 10:31:51
Reply #268

rowmanns

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Hi, Coronatus :)
I've noticed that my 3990x is utilizing only 30% of its cores when rendering selected mode is: viewport selection (daily from 22.03.2021)
Is it only on my end?

Additionally, whenever I import an object made with v-ray materials and try to convert the corona converted materials, the diffuse map is always deleted, and the color is set to black.

Anyone?
Hi,

I haven't noticed the 1st issue, would you be able to provide a simple scene? I would also recommend making sure that your Windows and 3ds Max versions are fully up to date too.

Cheers
Please read this before reporting bugs:
How to report issues to us!

2021-04-07, 12:34:06
Reply #269

michaltimko

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Not sure if someone mentioned this here but latest converter literally wipes out bitmaps in some conversion and converts vray materials as metal, probably ignoring refl.
Used it in one of my commercial scenes and it converted everything into PhysicalMat and messed up 90% of materials in the scene. Absolute mess.
« Last Edit: 2021-04-07, 12:51:47 by michaltimko »
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Supporting Corona in commercial projects since pre-alpha