Author Topic: Corona Renderer 7 for 3ds Max - Daily Builds Discussion  (Read 175910 times)

2021-03-30, 17:48:33
Reply #240

Jpjapers

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Hi,

We're in the process of tweaking this so it won't be as visible, hopefully we'll have something for the next daily build.

Cheers,

Rowan

Ok, i would very strongly suggest not removing the progressive mode from IR as i think the sentiment of a few of the comments above reads this way too.
Progressive rendering in IR to check small areas or overall scene lighting is such a massive part of the speed at which we are required to work and while it might be faster for buckets to resolve the whole image, the majority of the time im using IR, im not looking for a full image im looking at small areas or looking at the way a single light is casting or overall scene light levels etc. Final render it makes perfect sense.

2021-03-30, 20:35:15
Reply #241

rowmanns

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Hi Everybody!

We just released a new daily build with some changes to the bucket rendering. I am interested to hear your feedback with regards to these changes, hopefully it is less painful for everyone this time :D
  • Changed the way the bucket rendering is applied
  • It is applied from the beginning only in IR+subsampling or DR slave renders
  • In all other cases we start with the old progressive render and switch to buckets after 5 passes.

Cheers,

Rowan

p.s. you can download it here: https://forum.corona-renderer.com/index.php?topic=30876.msg183559#msg183559
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2021-03-31, 09:17:12
Reply #242

Mohammadreza Mohseni

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Hi,
I saw in the changelog of the two latest daily builds that the way of bucket rendering is applied has been changed. can you elaborate more and shed some light on this matter?
so in the newest 30/03/2021 release, we always use a bucket of 32*32 to render after 5 passes of progressive render?
will this add room to improve the caustic solver speed?
Are not we get an option to change the bucket size to improve the rendering speed in different scenes? or any other option to change? even if not exposed in UI it would be great to have the option to set using maxscript.


and something not relevant to this topic but may not worth a new topic:
what "geometry min Instance Saving" does exactly? it has the default value of 50000. I could guess something but not sure so it would be better to ask.

Thanks in advance.

2021-03-31, 14:00:00
Reply #243

harumscarum

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latest build (March 22) Cscatter bug
once Instance object is removed from scene this null error occurs and max freezes

2021-03-31, 15:02:06
Reply #244

LorenzoS

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It is applied from the beginning only in IR+subsampling
what is the case "Interactive Rendering+subsampling"?

thank you

2021-03-31, 15:05:26
Reply #245

rowmanns

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latest build (March 22) Cscatter bug
once Instance object is removed from scene this null error occurs and max freezes
Hi,

I can't reproduce this, can you provide some more information please? Which version of 3ds Max are you using and are you running IR while you remove the object?

Thanks,

Rowan
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2021-03-31, 15:06:41
Reply #246

aldola

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Hi sometimes the converter deletes material maps in some objects, does this happened to anyone else?

2021-03-31, 15:07:00
Reply #247

rowmanns

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Quote
It is applied from the beginning only in IR+subsampling
what is the case "Interactive Rendering+subsampling"?

thank you
Hi,

I'm not sure I understand the question, it is applied from the beginning with Interactive Rendering when subsampling is enabled..

Rowan
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2021-03-31, 15:08:02
Reply #248

rowmanns

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Hi sometimes the converter deletes material maps in some objects, does this happened to anyone else?
Yeah, we are aware of this and are working on a fix. As always when using the daily builds we recommend backing up your scene before you do any changes.

Rowan
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2021-03-31, 15:51:38
Reply #249

LorenzoS

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Hi,

I'm not sure I understand the question, it is applied from the beginning with Interactive Rendering when subsampling is enabled..

Rowan
thank you for replay,
subsampling is enabled by default? how i can enabled/disabled it?

thanks

2021-03-31, 16:22:19
Reply #250

romullus

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  • Let's move this topic, shall we?
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You can adjust or even turn off subsampling in dev/debug rollout system settings window.
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2021-03-31, 16:48:50
Reply #251

LorenzoS

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You can adjust or even turn off subsampling in dev/debug rollout system settings window.
Thanks

2021-03-31, 17:40:18
Reply #252

maru

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It's a good practice to search for answers on the helpdesk as the first step ;)
https://coronarenderer.freshdesk.com/support/solutions/articles/5000520620-how-to-use-interactive-rendering-
Marcin Miodek | chaos-corona.com
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2021-03-31, 19:25:48
Reply #253

scionik

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There is a problem with the CoronaLight source in Max 2022 (2021 works fine).
It works fine, but not displays in a viewport at all.

2021-03-31, 20:24:32
Reply #254

JeffPatton

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Regarding the new CoronaPhysicalMtl - Will it be possible for the Base layer bump (normal) map to not impact the Clearcoat layer?
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