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[C4D] I need help! / Volumetrics in Physical Material cuts out reflect underneath
« Last post by blauwfilms on Today at 16:51:25 »Hello Forum,
I've been working on a Planet Earth setup and I'm getting stuck when applying a layer of Clouds.
The setup uses multiple spheres that are stacked on top of each other. From bottom to top:
• Earth (Layered Material: Land + Water [using a Mask])
• Fog (Using a textured Volume Material)
• Clouds (Physical Material with Opacity Map [for Cloudy areas] and Volumetrics)
When the Clouds layer is turned out I get a very strong Reflection that covers the planet.
The sunlight is unable to shine through the Clouds Layer (See attached images)
I've also attached images of the material setup for the Clouds.
I have a feeling as if that could be where the issue is?
If you have any questions of the setup, feel free to ask :)
I'd love to find a solution to this.
All the best, Leo
I've been working on a Planet Earth setup and I'm getting stuck when applying a layer of Clouds.
The setup uses multiple spheres that are stacked on top of each other. From bottom to top:
• Earth (Layered Material: Land + Water [using a Mask])
• Fog (Using a textured Volume Material)
• Clouds (Physical Material with Opacity Map [for Cloudy areas] and Volumetrics)
When the Clouds layer is turned out I get a very strong Reflection that covers the planet.
The sunlight is unable to shine through the Clouds Layer (See attached images)
I've also attached images of the material setup for the Clouds.
I have a feeling as if that could be where the issue is?
If you have any questions of the setup, feel free to ask :)
I'd love to find a solution to this.
All the best, Leo