Chaos Corona for Cinema 4D > [C4D] Resolved Bugs

[RESOLVED] problem with certain camera position (shiny objects)

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So it was the issue that I mentioned, right?
The camera was inside a boundless object with a volume material applied to it? (solid glass)

If that's the case, please note that:
- solid glass (with refraction) should only be used on solid objects (objects with some thickness, not things like flat planes)
- if you want to use glass on a non-solid geometry (like a flat plane), you can use the "Thin shell (no inside)" option.

Generally, using the "Thin shell (no inside)" option in your scene would most likely solve the wrong rendering problem.


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