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Messages - Frood

Pages: [1] 2 3 ... 129
1
Hi,

yes, this:

You can as well reduce the adaptivity recalculation to less passes than the default 5 - this will calculate the noise level more frequently, if it helps.

Do this everywhere and in every scene, especially doing animation. But even for stills it's better to use 1 here (it is a dinosaur default setting from old Corona times, it does more bad than good).

Additionally, activate the CInfo_SamplingFocus render element FYI to see adaptivity in action.


Good Luck





2
[Max] I need help! / Re: How do I know if vfb is on or off?
« on: Yesterday at 15:07:40 »
Hi,

yes, hotkeys to call a macro script seem to be blocked when Corona is rendering unfortunately (invoking from the scripting listener works though). I don't know why, sorry.


Good Luck




3
[Max] I need help! / Re: How do I know if vfb is on or off?
« on: 2024-04-12, 15:02:10 »
Hi,

what do you mean by "invalid"? Just checked, works as expected here (v9 to 11). Which Corona version are you using?

Is this what you mean by "what is vfb state"?

It is about being visible, maximized, minimized or even about getting position and size (and the currently displayed channel at best). In one of the first macros I created for Corona (10 years old) I have found a note, that it is "unfortunately not possible" to get the state of the VFB, and as a result, the macro button cannot react to the current VFB state (isChecked).


Good Luck




4
Hi,

thanks for sharing your experience, I remember requesting exactly this:

a custom map node that loads colour libraries from csv files

as an additional feature for the Corona Color Picker as soon as it was introduced, but withdrawed it because standard Max material libraries appeared to be good enough and are generally usable. Still something interesting though :)


Good Luck




5
[Max] I need help! / Re: Switching VFB Script?
« on: 2024-04-12, 11:39:27 »
Hi, try

Code: [Select]
if classof renderers.current == Corona do renderers.current.vfb_type=2

0: none
1: 3ds Max VFB
2: Corona VFB


Good Luck




6
[Max] I need help! / Re: Tone Mapping Problems
« on: 2024-04-09, 13:11:23 »
so weird how its only started happening now

I remember stumbling across this for the first time after quite a few years using Corona - in a scene not even relying much on GI apparently

I am losing my mind

... and I felt similar :)


Good Luck




8
stand out in the UI

Yes, it indeed does :) And looks ugly. I understand the purpose to "promote" CoronaPhysicalMtl those days. It comes as a bad hack affecting basic stuff though. All that renaming materials/maps in order to place them differently in any listing (or to avoid clipping) is crap imho, but go on.


Good Luck




9
If you are connected via VPN, depending on the VPN system, it could be everything. You have neither shown how it looks in the vfb when it fails nor provided any log files.

You should at least go through this at first:

https://support.chaos.com/hc/en-us/sections/9924340063121-Distributed-Rendering-Troubleshooting

Yes, and create a ticket with all relevant information.


Good Luck



10
Thanks for looking into it anyway,

Edit: Oh, and if this has been done just to have CoronaPhysicalMaterial on top of the material list using the material editor, please reconsider. It crumbles the basement and adds confusion just to achieve some UI effect.


Good Luck



11
[Max] I need help! / Re: Black rectangles in saved images
« on: 2024-04-04, 18:09:06 »
This should at least ought to been some announcement in the forum. Having knowledge of this bug, not publishing it, letting customers scratch their head and having a bad time when producing output appears like bad product management to me. I'm not reclaiming the public bug tracker we once had, but be more verbose please.


Good Luck




12
Now, what is this all about. Memory issues of DR slaves or slaves not working generally? The "n/a" is there as long as no master has connected to the slave, nothing special. If #2 does not work even when using a simple scene, try to switch off the windows firewall and see if it is working without. If so, add a rule to the firewall for drserver.exe.


Good Luck




13
Btw, kind of bug report/annoyance:

Code: [Select]
showclass "Standardmaterial.*"
showclass "CoronaLegacyMtl.*"
showclass "CoronaPhysicalMtl.*"
showclass "_CoronaPhysicalMtl.*"
apropos "CoronaPhysical"


Good Luck




14
managed to get the script working.

Nice! Amazing enough what you got from the bot. Not sure about your real world scale approach, since it is not explicitly used when creating the plane but later on when creating the bitmap. So I'm attaching "my" version with fixes and real world scale for both, the plane and the material.

As for looking deeper into maxscript objects/classes:

https://help.autodesk.com/view/MAXDEV/2023/ENU/?guid=GUID-879ECFAD-7928-44B3-BCD7-276D53C89B52

where you can find the showProperties command mentioned by Avi as well. Shortest version is creating an instance and show its properties in one go like this:

Code: [Select]
show (CoronaPhysicalMtl())
show (CoronaBitmap())


Good Luck



Edit: typo



15
Hi,

Code: [Select]
local coronaPhysicalMtl = CoronaPhysicalMtl()
You are overwriting the material class here with undefined before a material is created, this cannot work. This is like calling "undefined()" :)

Choose "coronaMat" for example as local variable to store the material (and replace it as well in the other lines of course). Additionally, there is no #diffusemap property in CoronaPhysicalMtl. The "Base color" texmap is #baseTexmap. So if using "coronaMat" as variable:

Code: [Select]
coronaMat.baseTexmap=correBitmap
And creating CoronaBitmap would be like:

Code: [Select]
local correBitmap = CoronaBitmap filename:theBitmap.filename realWorldScale:true
Instead of the ambiguous action man command I'd just use "max zoomext sel" btw.

Hope it helps,

Good Luck


Edit: CoronaBitmap: property "realWorldMapSize" is actually "realWorldScale", changed.

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