Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: 3dgraphics on 2018-03-25, 15:01:03
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hello,
i want the backplate override been no depending of the main exposure. I did it before with the corona output shader,
but i cant find it any more.
How can i manage this?
Thanks
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i mean with backplate the map in the direct visibility override slot
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https://coronarenderer.freshdesk.com/support/solutions/articles/5000522247-how-to-create-a-texture-which-is-not-affected-by-the-vfb-tone-mapping-
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I did it before with the corona output shader
Corona Output has been split into CoronaColorCorrect and CoronaTonemapControl (that's what you need now).
Good Luck
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Has it?
I'm having this exact same issue.
I don't have the options Frood mentions. 1.7 HF4.
I've got my backplate loaded in a Corona Output Map, Affected by Tonemapping Disabled.
Instanced to the Direct Visibility Override.
Open IR and adjust tonemapping and the backplate IS being affected by the tonemapping
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You'll need to restart IR. Then it renders as it should.
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But as soon as you change anything again after the restart it affects the backplate agin. I was hoping to have the backplate visible and adjust lighting in the scene to match, but it’s diificult to do when adjust exposure etc changes the backplate
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Yes, every time you change the exposure you'll have to restart IR. That's how it works - for now at least.
I don't know if any other render engines does this in a better/smarter way. Do you?
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Yes, every time you change the exposure you'll have to restart IR. That's how it works - for now at least.
I can imagine this working without the need to restart on the directly visible part. But I can't imagine this if the background is visible in a reflection, refraction, glossy stuff. It just has to be re-rendered.