Changes in Corona Renderer 8 for Cinema 4D (Release Candidate 1) (
https://drive.google.com/drive/folders/11GN0uO_zv7s0zbBrLtKkoA6tr3w7q2t5?usp=sharing):
- Added configurable tone mapping pipeline
- The tonemapping pipeline is no longer fixed and is composed of multiple independent operators which can be added/removed/reordered in the VFB UI. Any operator can be added multiple times if needed/wanted (e.g. to apply multiple LUTs at the same time, or to save 3 LUTS in one set up to easily turn them on and off for different looks).
- The default pipeline in new scenes now contains only the most essential operators.
- Note that the operators are applied from top to bottom, the topmost operator is the first one to be applied to produce the tonemapped image.
- Added 3 new operators:
- Advanced Filmic operator - Similar to the legacy Filmic operator, but with more parameters for greated flexibility.
- Tone curve operator - enhances or suppresses colors based on their intensity (e.g. enhance shadows).
- ACES RRT (Reference Rendering Transform) operator - suppresses red colors and modifies glow and saturation to make the image a bit more film-like. The RRT operation is normally fixed in the ACES specification, but we have made it configurable for greater flexibility.
- There are also few presets to show how the tonemapping pipeline can be used to get some interesting results.
- This change makes the tonemapping much more flexible for you as the users as well as internally for us as programmers. This will allow us to easily add more different operators in future releases. Some functionality like bloom & glare or blurring/sharpening remains fixed for now, but will also be moved into the configurable pipeline as additional operators in the future.
- In legacy tonemapping when the tonemapping was disabled, the exposure was still applied. In the new tonemapping pipeline, the exposure operator is not special in any way, so if the tonemapping is disabled, the exposure will not be applied.
- Licensing
- Fixed problems with installation of license server on some macOS systems
- About dialog not longer shows error about missing license in case license is not needed
- On Windows, it is possible to configure different location of licensing server from Cinema 4D preferences
- The choice for activating interface license is no longer shown in TR client (where interface license is not needed)
- When updating from previous installation for the first time, you will be asked to review your choices in installer - make sure to install Licensing server unless you plan to have it running on different system.
- Chaos Cosmos
- Fixed problem with tree leaves being split in half
- Fixed problem with some materials being too glossy
- Fixed problem with some objects importing with some missing materials
- Fixed anisotropy values being set incorrectly on imported materials
- Fixed preview of imported Cosmos materials
- Cosmos objects are now imported with unit scale
- Material library
- Added 13 new Glass materials
- Added 33 new Nature materials
- Added 9 new Plastics materials
- Other fixes and changes
- Added "Batch load" option to Select shader (works the same as similar option in Multi shader)
- Converting Corona proxy to mesh now preserves materials and material selections
- Improved viewport preview of Corona proxy in full mesh preview mode with multiple materials attached
- Updated visuals in Corona installer
- Updated icons in Corona VFB - note that this is not the final look and will change before final release
- Fixed freeze when changing some scatter parameters in IR
- Fixed crash when using decals in combination with Corona proxy
- Fixed problem with some randomization modes in Multi shader not working correctly
- Fixed crash when loading some scenes saved in v7 daily builds
We will now focus on finding and fixing any bugs and problems until the final release of version 8, please let us know of any problems you find.