Author Topic: Corona Renderer 4 for Cinema 4D daily build - Changelog  (Read 10721 times)

2019-01-24, 18:07:02

houska

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Changes in Corona Renderer 4 for Cinema 4D (Daily Build 2019-01-24) (https://drive.google.com/drive/folders/1--L2vBzH3sFxSfdglqlHoxF9NCS2W2xU):
  • Changed:
    • Team Render client can now obtain license from license server after startup (so license server can be started after starting clients)
  • Fixed:
    • Fixed looping Team Render client when rendering without license
    • Fixed loading of light color from some older scenes
« Last Edit: 2019-09-02, 09:33:51 by Ales »

2019-02-20, 14:11:57
Reply #1

houska

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Changes in Corona Renderer 4 for Cinema 4D (Daily Build 2019-02-20) (https://drive.google.com/drive/folders/1--L2vBzH3sFxSfdglqlHoxF9NCS2W2xU):
  • Added:
    • Intel Open Image Denoise
  • Changed:
    • When standard Corona material with enabled emission is used for environment, emission channel is always used even if emission color is set to black
    • TR clients now search for the license server on all network interfaces
  • Fixed:
    • Fixed "Visible in masks" in Corona compositing tag
    • Fixed problems with layering materials over material with refraction (e.g. glass)
    • Fixed incorrectly displayed default value of "Recursive" checkbox in Mask channel in Multi-pass
    • Denoising amount status and information text in VFB in IR
    • Reseting of post processing parameters on IR start
« Last Edit: 2019-02-21, 09:04:45 by houska »

2019-03-14, 19:09:44
Reply #2

Ales

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Changes in Corona Renderer 4 for Cinema 4D (Daily Build 2019-03-14) (https://drive.google.com/drive/folders/1--L2vBzH3sFxSfdglqlHoxF9NCS2W2xU):
  • Added:
    • Experimental arbitrated mode for Team Render
  • Changed:
    • All Corona materials can now be used on hair object.
    • Log error when IES profile fails to load (console).
    • New medium/refraction resolution is only enabled if allowed by user when scene is first opened.
  • Fixed:
    • Crashes in R20 when using volumes on Mac OS X.

2019-04-16, 16:07:45
Reply #3

houska

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Changes in Corona Renderer 4 for Cinema 4D (Daily Build 2019-04-16) (https://drive.google.com/drive/folders/1--L2vBzH3sFxSfdglqlHoxF9NCS2W2xU):
  • Added:
    • New high-quality image filtering (off by default)
    • Added support for displacement layering
  • Changed:
    • Changed how color of Corona light instances is resolved
  • Fixed:
    • Fixed crash when a shader in material override needed to access mapping data.
    • Fixed missing Corona proxy in Team Render
    • Fixed Corona lights with black colors not rendering
    • Fixed hair inconsistencies in animations
    • Fixed UI freezes when using Corona bitmap with large textures
    • Fixed crash when displacement was applied to meshes containing three coadjacent triangles
    • Fixed NaN in some cases when rendering skin material

2019-05-03, 19:50:16
Reply #4

houska

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Changes in Corona Renderer 4 for Cinema 4D (Daily Build 2019-05-03) (https://drive.google.com/drive/folders/1--L2vBzH3sFxSfdglqlHoxF9NCS2W2xU):
  • Added:
    • Support for fast rendering of caustics
    • Caustics pass in multi-pass
    • Fisheye camera
  • Fixed:
    • Fixed reseting of post processing when switching active camera in IR
    • Fixed enabled/disabled state of VFB start/stop buttons in IR
    • Fixed denoising in experimental arbitrated TR
    • Fixed problem with arbitrated TR clients sometimes terminating too early
    • Fixed lightmix resetting with each IR update
    • Fixed loading of lightmix configuration file in VFB
    • Fixed occasional hangs when material preview is being updated

2019-05-16, 01:00:57
Reply #5

houska

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Changes in Corona Renderer 4 for Cinema 4D (Daily Build 2019-05-16) (https://drive.google.com/drive/folders/1--L2vBzH3sFxSfdglqlHoxF9NCS2W2xU):
  • Added:
    • Added inside mode to volume material
    • Added map option to emission in volume material
  • Changed:
    • Removed "Render perfect" checkbox from Corona light - perfect sphere is now always used for any spherical light with uniform scale
    • Unified inconsistent case of displacement layering - material with disabled displacement was overriding base layer differently based on tiling settings
  • Fixed:
    • Fixed updates of spherical Corona light in IR
    • Fixed crash when rendering some scenes saved with pre-v4 containing multiple render settings organized in non-flat hierarchy
    • Fixed multiple crashes caused by docked multi-pass manager
    • Fixed problem with multi-pass enabled/disabled state being ocassionally inconsistent with C4D
    • Fixed settings updates in IR

2019-05-27, 23:59:51
Reply #6

Ales

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Changes in Corona Renderer 4 for Cinema 4D (Daily Build 2019-05-27) (https://drive.google.com/drive/folders/1--L2vBzH3sFxSfdglqlHoxF9NCS2W2xU):
  • Added:
    • Added support for interactive viewport
    • Added support for object picker in Corona VFB
    • It's possible to render multiple suns in the scene now and combine them in lightmix
    • It's now possible to disable caustics directly in Sun, Corona light, Light material and also for whole environment in render settings
  • Fixed:
    • Fixed bug in animations causing even frames to render without environment
    • Fixed crash when rendering is stopped too early
    • Fixed occasional crashes occuring when editing region in VFB after IR update
    • Fixed occasional crashes occuring when rendering second render with different resolution than first one while VFB is open.
    • Fixed crash occuring when stopping IR in some scenes containing position-based volumetric shaders
« Last Edit: 2019-05-28, 00:19:17 by Ales »

2019-05-30, 18:12:47
Reply #7

Ales

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Changes in Corona Renderer 4 for Cinema 4D (Release Candidate 1) (https://drive.google.com/drive/folders/1mNjnair6efcLneqZ_l3lRpdsadZ4Pp0r):
  • Added:
    • Show status of interactive viewport in main status bar
    • Support for [1] and [2] modifiers in node material editor mouse navigation
  • Fixed:
    • Fixed random NaNs appearing in tonemapping pipeline
    • Fixed freezes of interactive viewport in some complex scenes when hardware OpenGL is disabled

2019-06-04, 20:17:28
Reply #8

Ales

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Changes in Corona Renderer 4 for Cinema 4D (Release Candidate 2) (https://drive.google.com/drive/folders/1mNjnair6efcLneqZ_l3lRpdsadZ4Pp0r):
  • Added:
    • When the VFB history item name is clicked, the whole name text is preselected so that you can easily overwrite it
  • Fixed:
    • Fixed bug with sun randomly disappearing in animation sequence
    • Fixed "banding" in interactive viewport
    • Fixed being able to create a new region while VFB regions are disabled, which resulted in deleting all existing regions
    • Fixed problem with Corona 4 uninstaller not correctly uninstalling some files from previous Corona 3 installation

2019-06-13, 16:56:31
Reply #9

houska

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Changes in Corona Renderer 4 for Cinema 4D (Release Candidate 3)(https://drive.google.com/drive/folders/1mNjnair6efcLneqZ_l3lRpdsadZ4Pp0r):
  • Added:
    • Configuration for IR upscaling in Corona VFB (global preferences)
    • Green-magenta tint post-processing effect
    • Option to conserve memory at the cost of slower rendering (moved from devel settings)
    • Option to disable new light solver if desired
  • Changed:
    • Caustics setting "enable in beauty" inverted and renamed to "only in caustics pass"
  • Fixed:
    • Fixed crash in Team Render when rendering scene with LightMix
    • Fixed problem with displacement from material override always used on objects with Layered material even when explicitly ignored by include/exclude list
    • Fixed updating of "Fast preview denoise during render" in IR
    • Fixed denoising checkbox in Corona VFB
    • Backward compatibility dialog won't be shown multiple times when document with XRefs is loaded
    • Fixed problem causing 100% usage of one core in Corona node material editor in R20
    • Fixed an issue with render instances in IR, which caused a crash sometimes
    • Fixed crash when starting Team Render after interrupting previous render

2019-06-14, 17:17:46
Reply #10

houska

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Changes in Corona Renderer 4 for Cinema 4D (Release Candidate 4)(https://drive.google.com/drive/folders/1mNjnair6efcLneqZ_l3lRpdsadZ4Pp0r):
  • Fixed:
    • Fixed an issue where Corona was not loading for some non-English languages

2019-06-19, 20:53:58
Reply #11

houska

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Changes in Corona Renderer 4 for Cinema 4D final (https://corona-renderer.com/download):
  • Changed:
    • Added passes in Multi-pass will have unique name
    • Improved performance of caustics when object motion blur is disabled
  • Fixed:
    • Fixed the reappeared issue with material previews sometimes lagging on Mac

2019-07-04, 14:58:40
Reply #12

houska

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Changes in Corona Renderer 4 for Cinema 4D hotfix 1 (https://corona-renderer.com/download):
  • Fixed:
    • Fixed crash when objects with normal maps were added in subsequent frames while using IR
    • Fixed crash when NVIDIA Optix denoiser was used after Octane Render was run
    • Fixed material with "Always black" alpha mode being rendered with white alpha when using camera vignetting
    • Fixed not being able to use render history to compare images with and without the new high quality filtering enabled

2019-09-04, 11:25:34
Reply #13

Ales

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Changes in Corona Renderer 4 for Cinema 4D hotfix 2 (macOS only) (https://corona-renderer.com/download):
  • Fixed:
    • Fixed nonworking Corona Licensing Server on macOS