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Messages - romullus

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16
I just cropped actual image pixels from the first screenshot - it's bigger, than 2048px. Mystery solved.

17
its disabled

Did you read carefully all the requirements in maru's post above? Specifically about resolution?

18
To be honest, i prefer HQ filter over any other, too bad it's not compatible with AI denoisers and since having noise free image in a fraction of time is more important than having nicer looking noise, there's little sense to go with anything else but Intel denoiser + Tent. I agree that Corona team could evaluate an option to make it the new default.

19
General CG Discussion / Re: disappointment with corona 13
« on: 2025-06-26, 11:32:27 »
No one is going to use Corona Toons,

That's a bold claim. Did you do large scale survey before come to this conclusion? People has been asking for outline and NPR rendering in Corona for years. I think someone will be using and be pretty happy about the new features.

and the Firefly fix should have been a fix in some update because it's a bug.

In that spirit you could call rendering one giant bug, because it slowly resolves from almost pure noise to clean image. It should give you perfect image instantly, otherwise it's a bug :]

There will always be someone who are not happy with any new feature in the release, because they are not useful to him, but remember that there are people who waited those features for years and they can't wait to start using them. Maybe next version will be full of features that are useful to you? ;]

20
Not to derail the topic about the AI thing, but that video about the intel denoiser used with tent really changed the game.

May i ask, what filter and denoising combo you were using before? I always set Intel denoiser and tent filter as default after each new version install since it doesn't work with HQ filter and i find it quite amusing that apparently it's a new discovery. Oh, and i completely agree with you about that rage about 2X scale - i did some short tests and my findings was that out of 3 very different scenes it kinda worked ok'ish in one of them, but the other two were clearly inferior to just simple rendering at native rez.

23
I was also wondering — is there a way to use vertex maps (or something similar in 3ds Max) to blend between the different textures more smoothly?
Something like soft transitions between grass, gravel, and rocks, instead of hard material ID cuts?

Yes, 3ds Max supports vertex colours. You can paint them on the model directly in the viewport (add vertex paint modifier for that) and use them in shading, for example as a blend mask (look for vertex color map).

25
That sounds quite bad. I'm still on Max 2024, but planning to upgrade to the latest soon, so that's quite concerning. Hopefully Corona team will sort the issue sooner rather than later.

26
Is this issue only about not being able to remove Corona entries from quad menu in Max 2025+?

28
[Max] General Discussion / Re: AI Enhancer settings?
« on: 2025-06-20, 12:10:46 »
User adjustable controls are planned to introduce in the near future, as it has been stated by Tom Grimes several times here in the forum.

29
[Max] I need help! / Re: Rug rendering
« on: 2025-06-20, 12:07:33 »
You can also look at feature to simulate bent strands under tables, chairs and other objects. Chaos Scatter is becoming really versatile tool.

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