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[Max] I need help! / Re: Best Way to Apply Multiple Materials w/Different Scales on a Single Mesh-Terrain
« on: Yesterday at 14:20:09 »I was also wondering — is there a way to use vertex maps (or something similar in 3ds Max) to blend between the different textures more smoothly?
Something like soft transitions between grass, gravel, and rocks, instead of hard material ID cuts?
Yes, 3ds Max supports vertex colours. You can paint them on the model directly in the viewport (add vertex paint modifier for that) and use them in shading, for example as a blend mask (look for vertex color map).