Author Topic: Bug with Physical Materials and the Asset Browser  (Read 3388 times)

2024-03-18, 10:47:38
Reply #15

tuami

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we have downgraded c4d and the problem does not occur with 2024.1.0.

2024-03-18, 11:04:07
Reply #16

Beanzvision

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Thanks for letting us know, this is also the build I use and so far, have had no issues. It seems something broke along the way.
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2024-03-27, 16:10:47
Reply #17

John_Do

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Hi,

The bug happens on my side with 2024.3.2, but not with 2023.2.2. Corona 11h1 in both cases. All the material values are reset to default.

So does the issue come from Corona or Cinema ?

Also the generated Asset Browser preview is empty (black square) if the saved asset has Corona dependencies and Corona the active render engine (both conditions have to be met).






« Last Edit: 2024-03-27, 18:04:57 by John_Do »

2024-03-28, 10:10:10
Reply #18

d4l1

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We're waiting to upgrade to 2024 as long as we can't use the Asset Browser and until today it didn't bother us that much. :) But it seems that at least another problem we have with 2023 would be fixed in 2024 and this really would improve our workflow. For now, if we use Corona Bitmaps with the Asset Browser, a problem occurs where the Corona Bitmap is completely blank after re-importing the Asset out of the Asset Browser. The node really loses every 'content' (text, information, ...) and is useless. After re-importing the Texture with a new Corona Bitmap node everything works fine again. (or after switching back to a C4D Bitmap node) At least it seems this is working in 2024 and that would be really nice to have. :)

Are there any updates if that problem could be fixed in the near future? Only with Corona 12 or is there maybe a chance for another Hotfix? 

2024-04-11, 09:51:02
Reply #19

d4l1

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Just wondering, if there is any chance that the newer versions of C4D 2024 (.4 , since yesterday) would solve the Asset Browser problem somehow?