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Messages - James Vella

Pages: [1] 2 3 ... 39
1
Hardware / Re: Laptop vs Desktop in 2024
« on: Yesterday at 23:03:18 »
Snapdragon/ARM looks interesting but are you planning to render on it? :)

When the proof is in the pudding, then hell yeah :) Until then I'll hold my breath :)

I only render for like 8-10 hours per day with basic interiors so for me I dont need crazy amounts of power these days, but once I see some real-world stuff from 3D renders on those ARM chips then ill be ready to make the switch, or just buy an extra machine for funsies and see what happens. I purchased a $350 chromebook back in 2015 which actually was a fantastic laptop, not for 3D but I really loved the simplicity of the OS, just doing basic things like email, youtube, android apps, long battery life, etc. If I could marry that with a workstation (even if it wasn't as amazing as my current laptop Id be very happy!). Again, everyone has different needs, these days I don't need a powerhouse PC (portability is more important in my world now), so for me even getting speeds on par with my current 2021 machine in an ARM thin laptop would be fantastic for the next 2-3 years.

If you have demanding clients with ever expanding archviz scenes, well yeah the game changes a lot, which leads back to what I said earlier, get a really fast CPU, lots of RAM and you should be good to go (for the next few years, if Corona is your renderer, and those are your clients).

2
Hardware / Re: Laptop vs Desktop in 2024
« on: 2024-06-21, 10:52:29 »
I have to agree with Juraj, thicker chassis = better airflow. But I am really looking forward to snapdragon/ARM chips getting to a point where I can get 20hrs battery life in a thin laptop, would be much easier to carry around than my 17" asus.

Regarding the 7945hx thats a fast CPU (in my opinion). Ive been working with the 5900HX since 2001 and while its half the speed of this CPU its more than enough for my needs, I still find it blazing fast for everything I do.

3
Hardware / Re: Laptop vs Desktop in 2024
« on: 2024-06-17, 19:27:45 »
Yes, I meant the 4060 and 4070 in the Legion 5 Pro. Thanks for your insights. Regarding the cpu comparison you showed, it compares the 13650hx with the 14900hx

Ah yes apologies, I did 3 comparison checks and this was the one I copy pasta lol. This was the first one I found. Still shows 8 more threads & 16% faster single core.

Though I have found an Asus Studio book Pro with a 13980hx, rtx 4060 and 32gb of ram

Those CPUs are pretty much on par with each other so same/same. However I think this is a great laptop as well, depends on the port layout, display (I think this uses OLED which is much nicer), I didn't see the 4060 option just the NVIDIA RTX 3000 Ada Generation Laptop GPU but if you can get that It would be fine, again if you don't intend on doing any GPU rendering or heavy real-time stuff.

By the way, its interesting that you have your gpu switched off even at times.

Sometimes for months at a time, It doesn't affect 3dsmax much. To be honest I forget I have it switched off and everything runs as I expect it to.

Wonder if it would not have any bottlenecks with a 7950x or a 14900k, 64gb of ram and a gtx 1060 :))

The GPU wont be the bottleneck unless you have some seriously dense scenes (viewport). Even then you can alleviate that with proxies/xrefs. In saying so I still think a 4060 would be a cheap and useful upgrade from a 1060, but not a necessity. Definitely the CPU/RAM first if Corona is your weapon of choice.

4
Hardware / Re: Laptop vs Desktop in 2024
« on: 2024-06-16, 14:00:20 »
Im guessing you mean 4060 & 4070 RTX GPU right (not 1060)? In terms of viewport not much difference between the 4060 & 4070.

In terms of the CPU, there's a pretty decent difference between the 14650hx and 14900hx, faster single core performance (better for 3dsmax), also 8 more threads for rendering. Comparison here

I dont know how much RAM you use - you probably have a better idea based on your scene size and workflow. If you intend on replacing the entire RAM kit later then it doesnt matter what it comes with just replace it when you need to. For Corona (and most things) get the fastest CPU you can, max out the RAM and if you dont do any real-time 3D or heavy GPU work then any 40 series RTX GPU will do.

At the time I purchased mine I got the 16GB 3080RTX, barely use even half of it. In fact when I'm travelling a lot I just switch it off and use the built-in GPU on the CPU and I get longer battery, 3dsmax runs just fine in the viewport and it stays dead silent.



5
Hardware / Re: Laptop vs Desktop in 2024
« on: 2024-06-16, 10:02:33 »
From what I understand the scene shouldn't crash, it just swaps the memory to the SSD which is very slow when rendering or calculating light cache etc. Regarding the viewport it uses the GPU so it should not affect the viewport speed. I have never really benchmarked the difference in RAM speed, I don't really consider it important as long as I have enough of it and its compatible. I was reading on some posts even though it says on the Lenovo website that it 32gb is the max, apparently it can support 64GB (2x 32gb sticks).

6
Hardware / Re: Laptop vs Desktop in 2024
« on: 2024-06-15, 19:51:36 »
While its not 'recommended' to use a workstation laptop 24/7 as a rendering machine and workstation I pretty much have since 2017. I was using the Gigabyte Aero from 2017-2021. Now Im using the Asus Rog Strix (2021 - now). I never have had any degredation issues other than fans being clogged after 1 year with dust, and liquid metal needing to be re-applied to the GPU (Asus Strix).

The only reason I knew of these issues is that every 6 months I take my laptop to a technician, get them to do a full dust cleanout and fan replacement if required. I needed 3 fan replacements on the Aero but none on the Asus. The last dust clean I got the technician noticed the liquid metal needed to be re-done and the laptop still runs smooth as the day I purchased it, I render on it all day basically, and most importantly keep it physically clean and software wise up to date.

I think the Lenovo is a great option, I would probably pick that now instead of the Asus, dont get me wrong all laptops have their quirks but I do like the feature set on the Lenovos. The Strix is mostly gamer orientated and I do miss having a webcam, an SD card slot and these days lots of great ports and GPU power restrictions (mine was 1 generation before they went from 115w to 150w, makes a big difference when doing more real-time 3D stuff).

My only advise would be - max out the RAM on that whatever you can afford, you will need it. And enjoy the nomad lifestyle, I surely do :)

7
Not checking anything else, but just thought id say it might be worth matching your previous amount of ram (or more, maybe mac is 4gb more efficient ;D )

You may end up opening scenes that didnt parse long to wtf is going on real quick. Or just based on your current workflow etc..

8
[Max] Feature Requests / Re: GAUSSIAN SPLATTING
« on: 2024-06-12, 10:19:16 »
Not sure if theres lots of compression on this? All the floorboards look pixilated/blurry, is that the same on your end? Same when it comes to everything outside of this 2 meter circle, or is there just not enough photos in this test case?

9
[Max] Feature Requests / Re: GAUSSIAN SPLATTING
« on: 2024-06-11, 08:15:49 »
Yes I use photogrammetry. I'm also interested in gaussian splatting but havent had the time, only so many things I can fit into a day :)

There is always decimation methods you can implement in the process to reduce poly count if necessary, once the visual data is stored you can just project it back over the mesh. But if it runs smooth and is just used for scenery then I dont see why the process needs to be over complicated.


10
Thanks for amazing tips!  I probably will try reducing the textures on my greens as they are probably not that visible, and keep textures on buildings..

Your answer also has answered my other question in mind , whether there's any optimization script that could batch minimizing them without creating autosave/ double save on local library , but that's too good to be true!

Pixamoon has a good one for resizing bitmaps, you can also just save them to a different directory or just add a suffix etc.

https://pixamoon.gumroad.com/l/library-track-relink?layout=profile

11
[Max] Feature Requests / Re: GAUSSIAN SPLATTING
« on: 2024-06-10, 15:39:37 »
In the mean time you could try cloudcompare and export to stl or fbx etc. I havent tried it myself but seems fairly straight forward


12
[Max] I need help! / Re: Camera setup issue
« on: 2024-06-06, 10:15:42 »
Perfect thanks dj_buckley I was trying to find what to search for in the docs since there is no tooltip for this lol.

Ah damnit you can just right click on it! lol

13
[Max] I need help! / Re: Camera setup issue
« on: 2024-06-06, 10:08:41 »
Dont delete the post, ive been wanting to know what that funnel icon was for the past 12 months lol.

Another good tip is if you want to create a camera from your current viewport perspective you can create the camera as you are doing now, then while the camera is selected press ctrl+C (it will move to your view), then press C again to view from the selected camera.

14
I think he wanted to set the values to 0?

Ah yes you are correct. Ive updated the snippets to reflect this.

15
If you want to do it scene wide use this:
Code: [Select]
for i in sceneMaterials do
(
    if ClassOf i == PhysicalMaterial then
    (
        i.reflectivity = 0.0
        i.sss_scale = 0.0
    )
)

Just for selected objects:
Code: [Select]
for obj in selection do
(
    if ClassOf obj.material == PhysicalMaterial then
    (
        obj.material.reflectivity = 0.0
        obj.material.sss_scale = 0.0
    )
)

or when dealing with materials inside a multisub (on selected objects) use this:
Code: [Select]
for obj in selection do
(
    for i in getClassInstances PhysicalMaterial target:obj do
    (
        i.reflectivity = 0.0
        i.sss_scale = 0.0
    )
)

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