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Chaos Corona 11 for Cinema 4D daily builds - Changelog

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Ales:
Please check this article covering the risks of using daily builds: Daily Builds FAQ
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.

Changes in Corona 11 for Cinema 4D (Daily Build 2023-07-11) (https://drive.google.com/drive/folders/1AMdDmYkftsDZelYVFHRTF84oVgEhs9ny):


* Changed:
* Updated background images in Windows installer
* Fixed:
* Fixed issue where using "Camera physical size" with UHD/4K cache led to freeze
* Fixed issue where using "Camera physical size" sometimes broke object picking from VFB
* Fixed issue where CIE crashes after deleting Curves tone mapping operator with opened editor
* Fixed issue where creating a region during pre-rendering phases lead to crash
* Fixed problem with Corona light and Corona proxy object not rendering in normal render when instanced using multi-instances as part of hidden instanced group
* Fixed problem with tone mapping panel in Corona VFB having different background color than the rest of VFB on some macOS systems
Note: All changes in this build will be released in a v10 Hotfix

Ales:
Please check this article covering the risks of using daily builds: Daily Builds FAQ
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.

Changes in Corona 11 for Cinema 4D (Daily Build 2023-09-14) (https://drive.google.com/drive/folders/1AMdDmYkftsDZelYVFHRTF84oVgEhs9ny):


* New:
* Added support for Cinema 4D 2024
Note: there is currently one known issue in this build - perfect sphere does not render correctly when used with Corona pattern modifier in Cinema 4D 2024. This problem will be fixed in following builds.

Ales:
Please check this article covering the risks of using daily builds: Daily Builds FAQ
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.

Changes in Corona 11 for Cinema 4D (Daily Build) (https://drive.google.com/drive/folders/1AMdDmYkftsDZelYVFHRTF84oVgEhs9ny):


* Added initial version of new scene conversion dialog
* Moved Camera, Light and Sun conversion to new system
* Support for explicit C4D area light and Sun conversion
* Support conversion of latest V-Ray Sun and Sky (DomeLight)
* Lister improvements
* Lister dialog now also displays Displacement tags
* Lister columns visibility setting is now preserved between Cinema 4D sessions
* Lister now includes list of instances, cloners and generators under each object
* Direct Pyro support in Corona Volume Grid (Cinema 4D 2023+)
* Corona Volume Grid can link with any existing Pyro simulation
* It is recommended to cache Pyro simulation, but uncached output is also supported
* Added basic support for OCIO color inputs
* For now this resolves input colors and OCIO should work in sRGB preset
* There are still fixes to be done to for OCIO support of e.g. ACES preset, these are planned for next daily build
* Intel denoiser improvements
* Intel denoiser (GPU) can now be used for interactive rendering
* OIDN (Intel Open Image Denoise) updated to v2
* Both CPU and GPU denoising is now available
* If a compatible GPU is found, the denoiser will automatically be switched to use it, otherwise we will fallback to the CPU
* Nvidia driver version 522.06 or newer is required
* Support for AMD cards will be added in the future
* Chaos scatter additions
* Added controls for altitude distribution limitation
* Added Look At functionality in rotation transformation
* Other additions:
* Viewport selection filters now recognize Corona Light and Sun as lights and Corona Pattern modifier as deformer (S26+ only)
* Changed:
* Color mode in Corona light is now selected using dropdown instead of individual checkboxes
* Save dialog in Corona VFB now remembers file format used for saving previous renders
* Fixed:
* Fixed problem with tone mapping panel in VFB having different background color than the rest of VFB on macOS
* Corona help system now also works for Render settings, Multipass and all shaders (previously some of these did not open correct web)
* Fixed issue in lister where enabling/disabling displacement for all materials with displacement caused update of material preview even for materials without displacement
* Fixed random scattered object instance rendererd at zero position when open spline was used as distribution object in Chaos Scatter
* Fixed problem with decals not visible to Mask pass in Multi-pass
* Fixed problem with clouds being sometimes visible in viewport preview of Corona Sky even when set to simple color
* Fixed issue with incorrectly detected topology changes in deformation motion blur leading to render artifacts
* Fixed freeze in Chaos Scatter caused by scattering instances with zero size when collision avoidance is enabled
* Fixed issue with perfect sphere with Corona pattern modifier not rendering correctly in C4D 2024
* Fixes in installation of Chaos Cosmos and Chaos licensing server on macOS
* Fixed performance regression when using Triplanar

Ales:
Please check this article covering the risks of using daily builds: Daily Builds FAQ
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.

Changes in Corona 11 for Cinema 4D (Daily Build) (https://drive.google.com/drive/folders/1AMdDmYkftsDZelYVFHRTF84oVgEhs9ny):


* Added:
* Added new Corona Tile shader
* Added new Corona Color Edge shader
* Added support for OCIO view transform in Corona VFB
* Fixed:
* Fixed issue with Displacement override tag not working when original displacement is set to zero
* Fixed crash of TeamRender client when thread limit is overriden using string options (system.numThreads) to a value higher than set in TR client preferences
* Fixed reflectance in material conversion of Cinema 4D materials
* OCIO configuration is now correctly applied in render output
* Corona Volume Grid now automatically updates when Pyro output cache is changed
* Fixed issue with some Pyro simulations flickering when rendered using Corona Volume Grid
* Fixed issues with incorrect bluring with Corona Bitmap, especially in scenes with large units
* Fixed issue with noise shader not working in bump slot when used inside layer shader
* Fixed crash in Chaos Scatter in Cinema 4D 2024 when scattered objects contains cycle in instances


Ales:
Please check this article covering the risks of using daily builds: Daily Builds FAQ
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.

Changes in Corona 11 for Cinema 4D (Daily Build) (https://drive.google.com/drive/folders/1AMdDmYkftsDZelYVFHRTF84oVgEhs9ny):


* Added:
* MappingRandomizer and Multi shader now support randomization based on tiles of Tile shader
* Altitude filtering in Chaos Scatter can now be better adjusted using curve
* Added "on" column in Lister for Corona Proxy
* Added new bump/normal shader filtering options to Physical material. It has the following modes:
* 'None' - Normal/bump shaders are not filtered; this gives the most accurate look, however it can lead to significantly increased noise/flickering.
* 'Linear' - Normal/bump shaders are filtered linearly as any other shader. This may lead to changes in appearance when using different zoom or resolution.
* 'Roughness modulation' - default. The same as Linear, however, when Corona bitmap is used for bump and/or as normal shader, the material roughness is modified in order to preserve appearance as much as possible when changing zoom/resolution.
* Fixed:
* Fixed crash caused by instancing objects with Corona Pattern modifier
* Fixed problem with Corona Bitmap and Corona Proxy not correctly loading paths from C4D Asset browser
* Fixed crash when using Corona Bitmap with UDIM pattern containing all 10 tiles in a row
* Fixed issue with Hair materials imported from Corona material library not rendering in masks
* IR no longer restarts when white balance on active camera changes
* Fixed issue where Camera Physical Size did not work with Render selected (pixel mask)
* AO, RoundedEdges, Curvature shaders now work with MappingRandomizer

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