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[Max] I need help! / Issue with UV tiling scanned material
« on: 2023-04-09, 08:35:06 »
Hi,
I applied a Corona scanned material to a car paint, then I hit the "Adjust UV tiling to an object", selected the car body and then I receive the following message: "uv and v directions are not orthogonal (the measured angle is 82.3745193 degrees) so the scaling may not be precise. Would you like to continue?"
If I say Yes I can see Coordinates > Tiling values are now populated with non zero values, which seems good at first sight, but looking at the rendering I see the material is still wrong: material flakes are huge and look unrealistic.
And then if I change U, V tiling values it doesn't change anything in the rendering. So I can't seem to find a way of having this scanned car paint material working fine.
Can you help ?
Thanks a lot guys,
I applied a Corona scanned material to a car paint, then I hit the "Adjust UV tiling to an object", selected the car body and then I receive the following message: "uv and v directions are not orthogonal (the measured angle is 82.3745193 degrees) so the scaling may not be precise. Would you like to continue?"
If I say Yes I can see Coordinates > Tiling values are now populated with non zero values, which seems good at first sight, but looking at the rendering I see the material is still wrong: material flakes are huge and look unrealistic.
And then if I change U, V tiling values it doesn't change anything in the rendering. So I can't seem to find a way of having this scanned car paint material working fine.
Can you help ?
Thanks a lot guys,