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Messages - lolec

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121
to avoid the missing frames in AE this is what I do:

Set the windows explorer to display images alphabetically> select all images> right click on the first one> rename > choose any name.

Images will be renamed in the following format NewName (1).jpg  NewName (2).jpg ....



122
I have a scene and I want to animate exposure (or light intensity) but I don't want to render each frame, as render one frame should be enough.

What's the workflow for saving hundreds of frames of the same scene, if only the exposure is changing.

Saving a few frames and interpolating does not give the desired result.

Thanks

123
Learner’s Corner / Re: A poor Child.
« on: 2018-06-03, 04:38:08 »
Try with a much weaker displacement/bump on walls and ground. Everything else looks good, but that is breaking the effect for me.

124
[Max] Daily Builds / Re: Daily builds version 2
« on: 2018-05-27, 02:17:35 »
Corona toolbar doesn't work for me. 5/21 is the first daily I installed, and the toolbar does nothing when I click it.  Also, every single tool name is  >>> @!&*# <<<   
Max 2017.

Sorry if this has been reported.

Did you try the steps in this article https://coronarenderer.freshdesk.com/support/solutions/articles/12000042151-the-corona-official-toolbar-is-not-working-correctly-

If those don't resolve it, let us know! Thanks!

I tried that, didn't work :(

125
This seems to be related to a problem I was having.  Maru, did you figured out if this was by design?  Anything in V2 that would allow transmitting light to the other side ?

126
[Max] Daily Builds / Re: Daily builds version 2
« on: 2018-05-23, 00:52:09 »
Corona toolbar doesn't work for me. 5/21 is the first daily I installed, and the toolbar does nothing when I click it.  Also, every single tool name is  >>> @!&*# <<<   
Max 2017.

Sorry if this has been reported.

127
[Max] I need help! / Re: 1:1 Corona color RGB to Render.
« on: 2018-05-02, 22:51:24 »
I was not using corona color picker, but disabling the "Input values are in linear color space" in the corona color did the trick !

I'm now struggling with anti alias. I need the cleanest possible edges, solid colors. If I set Image filter to none, I still get AA. The best result so far is using Tent and 1px width. Any advice on how to disable AA completely ?

128
[Max] I need help! / Re: 1:1 Corona color RGB to Render.
« on: 2018-05-02, 19:59:49 »
Thanks Romulus, it doesn't seem to work :S

I'm sure I'm doing something wrong ..

Do I need V2 for that ?

Attached is an image of my setup and the max file, in case you have a minute to check it.

Thanks again!

129
[Max] I need help! / 1:1 Corona color RGB to Render.
« on: 2018-05-02, 18:49:35 »
I'm using Corona MutiMap together with Corona Color to assign specific RGB values to hundreds of objects, I need to find a way for the render to represent the exact Corona Color RGB value in the output.

What material will render as the exact RGB value I assign to it ? I tried light, but of course not. Maybe something like a toon?

What I need:

Assign some kind of material to an object, use corona color to control the RGB value, let's say RGB 30,30,30, in the final render, the whole object should be RGB 30,30,30.


Hope this is possible! Thanks!

130
Off-Topic / Re: Most expressive Heatmap
« on: 2018-04-15, 16:36:41 »
I don't know enough to understand what you are saying.  sorry!

Do you have an example on how that might look ? Or point me in a direction where I can learn more about that ?

Thanks!

131
Off-Topic / Most expressive Heatmap
« on: 2018-03-25, 05:16:39 »
Completely off-topic, but I know some forum users are experts in color...

I'm designing a medical software and it needs to display some temperature measurements in 2d. The doctor needs to see small variations in temperature in order to detect problems.

So my task is to design a heatmap that gives the maximum amount of detail and resolution to a human... This is crucial. It is not about a mathematically rich heatmap for a computer(I could use a 32 bit grayscale for this).

So I have 2 points for lower and higher temperatures, I'm going to assign a color to each one.... but then, the interpolation between the two needs to be very rich.

Of course I'm also implementing some filters and tools for the doctor to better discriminate data. But I'm still wondirng...

What is the best approach for a human readable heatmap ? change HUE? HUE + Brightness? some other color space ?

Thanks!

132
[Max] General Discussion / Re: Know Your Devs - Ondra Karlik
« on: 2018-03-20, 20:05:01 »
What led you to believe that you could build a new render engine that could compete with the giants? I'm interested in the specific gap you saw, and why you felt confident that you could fill that gap? In other words, what did you know that seemed like nobody else knew?

133
Maru, I know this is probably super low priority below making much cooler and important things.....  :P but did you have a chance to check this?


134
I've uploaded the file.

I'm Using SSS as it seems to produce better results, but I'm probably doing something wrong.

I have co-planar faces, but the problem persists even if I separate the objects the tiniest amount.

To replicate the "bug" in the Interactive Render:

Select all objects and apply the same material to all. (all objects act as a single object, which is desirable)

Select a single one of the small blocks and re-assign the same material (now this object is black)

If you render this using the full engine, the bug is not there, however....

To replicate the bug using the full engine:

Select all objects and apply the same material to all and render.  (all objects act as a single object which is desirable)

Select a single one of the small blocks and assign an EXACT DUPLICATE of the original material, render (now this object is black).
/
The bug also appears if the second material has different properties, which is a shame because that's why I need this.

My Objective:

I want to pile up 4 or 5 objects with different SSS values and see how much light reaches the surface.

For example:

If all objects have the same "density" I get X amount of light in the surface. If I add an "obstacle" with more density mid way, I want to see how light dispersion is affected.

Hope there is a way to make this work :)

Thanks!






135
Thanks Maru, I started experimenting and I think I found bug!

My setup:

On the left, 3 blocks, 2mm thick. On the right 1 block 6mm thick. All blocks are touching surface to surface using align tool. The material setup is like the SSS Wax in the page you sent.

If I assign the same material by selecting all of them at the same time, I get the predictable and correct result (First image)

Immediately after this, I select only one of the small blocks and assign THE SAME material to it. look what happens....

If I repeat the process but re-assign the material to the middle block... I get an even weirder result.

I'm assigning the EXACT same material, it's not a duplicate (although this happens with a duplicate too)

I tried separating the objects slightly and the problem persists.

Any ideas?  Thanks!

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