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« on: 2017-12-07, 23:57:26 »
Scene made in 55 minutes, my time limit was one hour. The render time is 2 hours, 650 passes, 3.5% noise, in a Xeon 2699V3, only one processor, at 2500px. 3D Max 2016, Cobwebs for the spider web, Forest Pack Pro and Cscatter for the distribution, Max Mount for the rocks, Subtance Designer for the material of the stone, the plants are from Polyget to test this model library, the mushrooms are a free model that I do not remember its origin, the render is in Corona Render 1.7 Fix2. The render is direct from the Corona Frame Buffer. The challenge was to use several tools in the shortest possible time, and see the possibilities of these tools. My intention was also to try chromatic aberration in the DOF directly from camera with an aperture map, dispersion in the drops, and to test some HDRI to illuminate and use my own pack of LUTs, created in 3DLUT Pro Software. The process of creating the scene will be included in a course to raise money for abandoned animals, money that will go entirely to a non-profit association in Spain. Many elements of the scene are improvable, I know, but I wanted to limit my work time, I wanted to know my possibilities in 1 hour of work. I'm sorry for my English, I do not speak very well. Thanks for the feedback. A greeting.