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Topics - DelightingPictures

Pages: [1] 2
1
[Max] Bug Reporting / LegacyMtl Vs PhysicalMtl Error Glossy
« on: 2022-05-19, 13:54:45 »
Hi.
The same material generated in LegacyMtl and in PhysicalMtl using glossy, the results are different.
They are the same IOR values, intensities, etc., for both.
It has already happened to us in several scenes, but today we saw the reason.

2
[Max] Resolved Bugs / internal error wxWidgets
« on: 2022-04-22, 14:33:28 »
Hi.
I have been getting this error for a long time, version 6, 7 and 8. It's random, in small or big scenes, it doesn't matter. Sometimes it happens several times on the same day, sometimes days or weeks go by without it happening. But it always happens during rendering, when trying to zoom, or display a postprocess parameter, the mouse click doesn't work, and this error appears. If I wait a while, everything goes back to normal, and everything works correctly again.





3
[Max] Resolved Bugs / Some bugs
« on: 2022-04-22, 12:48:24 »
Hi,

Licences:
We are having several problems with licenses. Suddenly Chaos Scatter asks us for licenses, even though corona is running, even every time we open 3dsmax, and Chaos Scatter asks for a license again, it activates, we close max, run it again and start over.
At home I simply can't activate my license, even though none of my other licenses are in use on other computers. 

Corona Color Picker:
If you set the value to less than 25, and press OK, it randomly changes the value to 25. Some examples tested in the studio, if you put 15 it goes to 21, and if you put 5 it goes to 0.

Postprocessing cxr.
Randomly, when you open the .cxr files they change the postprocessing values to 0, even the type and amount of effects. In some cases the same cxr file opens fine, in other cases not, on some computers it opens fine, on other computers not. It makes no sense whether the postprocesses are lost or not. For a studio that releases a lot of renders and tests every day, this is madness.

We have more bugs but it would be good to fix them to start with.

4
Gallery / Restaurant in Oporto
« on: 2021-05-25, 11:16:38 »
Hi,
Restaurant in Oporto, Portugal.
Our intention was to convey the idea of our client, looking for a welcoming and attractive environment.
Software: 3Dmax 2020 + Corona Render + Photoshop.

HQ: https://www.behance.net/gallery/119940221/Resturant-in-Oporto

Thanks.
Follow us: https://www.instagram.com/delightingpictures
Visit us: https://www.delightingpictures.com




5
Gallery / Bedroom in Madrid
« on: 2021-05-10, 12:45:35 »
Hi,
This bedroom stands out for its elegant decorative style, attention to detail and different aesthetics.
Software: 3D Max + Corona Render + Photoshop
Thanks for your comments.
Follow us:
https://www.instagram.com/delightingpictures
Visit us:
https://www.delightingpictures.com
Best regards.

6
Gallery / Private Game&Music Club
« on: 2021-04-30, 11:34:49 »
Hello.
This is a project from 2018 that we can finally publish. It is a game room for a client. I hope you like it.
Software: Corona render + 3DMax + Photoshop.

Follow us:
https://www.instagram.com/delightingpictures
Visit us:
https://www.delightingpictures.com

Thanks for your comments.

7
Gallery / Villa 7 - La Reserva de Alcuzcuz
« on: 2021-04-24, 12:45:22 »
Hi,
Some interiors of a Villa in Spain.
We have compared the renders with photographs of the final result after 1 year. The photographs are from the marketer.
The project has an evolution over time. Thanks to this we study what level of precision we have, and what errors we must improve.
3DMax 2020 - Corona Render 6 and Photoshop.

To see it in HQ:
https://www.behance.net/gallery/118132399/Luxury-Villa-La-Reserva-de-Alcuzcuz
More about us:
https://www.instagram.com/delightingpictures/
https://www.delightingpictures.com

Excuse my English.
Thanks for your comments.
I hope you like it.

8
Gallery / Bathroom In Paris
« on: 2020-10-14, 22:55:19 »
Hi,
I want to share the latest interior commercial project.
Bathroom in luxury apartment in Paris (day and some night versions).
3DMax 2020 + Corona 6 + PS.
We appreciate your comments.
Kind regards.
Thanks.

https://www.delightingpictures.com/
https://www.instagram.com/delightingpictures/



9
Gallery / Living room in Villa
« on: 2020-07-22, 23:39:52 »
Hi,
I want to share the latest interior commercial project.
3DMax 2019 + Corona 6 DB + PS.
We appreciate your comments.
Kind regards.
Thanks.

10
Gallery / BlackBone Living Room
« on: 2019-02-23, 13:05:37 »
Hi,
This is a commercial project on the Sun Coast, Spain.
Name: Villa BlackBone.
Software: 3D Max 2016 + Corona 3.0 + PS.
CGI Artist: Jesus Caballero & German Carrasco.
Thanks for your comments.
Visit : https://www.behance.net/gallery/76689509/BlackBone


11
Gallery / Kitchen in Rome.
« on: 2019-02-07, 14:28:46 »
Comercial Proyect.
Reform in an apartment in Rome.
We can only show the kitchen.
Software: 3D MAx 2016 + Corona 3.0 + PS.
www.delightingpictures.com
3D Artist: Jesus Caballero & German Carrasco.
Thanks for your comments.



12
Gallery / ValleyUp Residence
« on: 2018-11-29, 12:19:02 »
ValleyUp Residence.
Client: Private.
Project Type: Commissioned Work.
Location: None.
Software: 3D Max 2016 + Corona 2.0
Thanks for your comments.

13
[Max] Bug Reporting / AO problem (visible bad effect)
« on: 2018-04-14, 00:21:29 »
When objects have curved surfaces the edges are visible. I have tried several different surfaces, with different scales, from a simple sphere to more complex objects. It always happens the same, on hard & flat surfaces it looks OK. If I increase the value of the spread it is more noticeable, but even if the spread did not change the effect is subtle but visible, and it does not change or improve by increasing or subdividing the geometry. In some situations I can improve the effect by increasing the "Ray Directionality", in other situations it does not work, or it modifies the effect and it is not feasible. What am I doing wrong? I use 3D Max 2016 An Build V2 27 2018, but it happens the same in 1.7.2, & 1.7.3. Sorry for my English. Thanks.

14
Work in Progress/Tests / Testing HairMtl & VolumeMtl.
« on: 2017-12-28, 14:18:18 »
Scene created to simulate fake caustics, and use the new HairMtl with VolumeMtl. Thanks.

15
Gallery / ROCIO
« on: 2017-12-07, 23:57:26 »
Scene made in 55 minutes, my time limit was one hour. The render time is 2 hours, 650 passes, 3.5% noise, in a Xeon 2699V3, only one processor, at 2500px. 3D Max 2016, Cobwebs for the spider web, Forest Pack Pro and Cscatter for the distribution, Max Mount for the rocks, Subtance Designer for the material of the stone, the plants are from Polyget to test this model library, the mushrooms are a free model that I do not remember its origin, the render is in Corona Render 1.7 Fix2. The render is direct from the Corona Frame Buffer. The challenge was to use several tools in the shortest possible time, and see the possibilities of these tools. My intention was also to try chromatic aberration in the DOF directly from camera with an aperture map, dispersion in the drops, and to test some HDRI to illuminate and use my own pack of LUTs, created in 3DLUT Pro Software. The process of creating the scene will be included in a course to raise money for abandoned animals, money that will go entirely to a non-profit association in Spain. Many elements of the scene are improvable, I know, but I wanted to limit my work time, I wanted to know my possibilities in 1 hour of work. I'm sorry for my English, I do not speak very well. Thanks for the feedback. A greeting.

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