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Messages - surojgurungptea

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[Max] I need help! / Re: Displacement Map
« on: 2022-11-01, 15:11:38 »
Thank you so much Romulus! you are God send! My mind was trying to figure out a way and i just couldnt lol. Thank you again!

2
[Max] I need help! / Re: Displacement Map
« on: 2022-11-01, 11:04:40 »
Thank you, Romullus. I'd be over the moon with that video. Meanwhile I was thinking, to make a layered MTL with original layer and another layer for displacement map without tiling. Custom UV unwrap and add opacity map. Is this a viable way of doing it? I always stumble upon this problem and end up leaving it. Want to master one method I can rely on. Thank you!

3
[Max] I need help! / Re: Displacement Map
« on: 2022-10-31, 23:03:57 »
Thanks guys. I tried the 3ds max displace method from a youtube channel before. Found it hard on the curved :(
Romullus, that method looks sweet. But I have no clue how to do it lol. I tried but result was bad. Is there any tutorial on it in the internet?

4
[Max] I need help! / Displacement Map
« on: 2022-10-31, 20:31:39 »
Hey guys. I'm struggling to think of a method to create a fold in the seating area where it curves. I tried to detach the small section in the model and add a fabric fold displacement. But due to it being detached, the displacement will go over and under, showing the separation from the original model. How do I make displacement map only affect a part of the model? Do I have to unwrap and make a custom map? Or is there a way to paint an area where the displacement map will only have effect on.

Thank you.

5
[Max] I need help! / Re: Black environment
« on: 2022-10-31, 20:25:18 »
Thank you guys. Thank you Maru. The Render Selected option was the culprit. Its always something you accidently touch becomes the ratty issue 😂

6
[Max] I need help! / Re: Black environment
« on: 2022-10-31, 14:51:43 »
I have hidden all the glasses in the scene. The background just looks black for some reason.
I attached a scene render. There is nothing blocking the entrance, but the environment is black. Even only with HDRI map.

Thank you.

7
[Max] I need help! / Black environment
« on: 2022-10-31, 14:46:32 »
Hi guys, how do I get the background to be white?
For the test render image, I have attached. I have hidden all the glasses, Added a material Override, No environment map. HDRI map as single Map with Direct Visibility Override of white colour.

Thank you.

8
[Max] Daily Builds / Re: CoronaDecals playground!
« on: 2022-04-08, 01:14:06 »
Hey Is CoronaDecal still availabe? I only see CFractal, CProxy, CScatter and CVolumeGrid.
Thank you.

9
[Max] General Discussion / Environment Map
« on: 2022-03-31, 22:26:49 »
Hey guys. Is there any way to have the volumetric object ( fog ) to not affect the environment map? I want to add fog effect to the scene to create depth, but want to retain my environment map without any fog or is that not possible?

10
Hey guys, just wondering if there's a way to achieve what vray toon does? Like a comic look with hard edges. Thank you!

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