Chaos Corona Forum

Corona Renderer for 3ds Max => [Max] Feature Requests => [Max] Resolved Feature Requests => Topic started by: dsolod on 2021-01-30, 08:04:43

Title: CoronaUVWRandomizer based on UVW/element center rather than on UVW zero point
Post by: dsolod on 2021-01-30, 08:04:43
Hello,

I have a simple test scene of the mesh with 4x4 square elements
Each element has planar UVW map and Gradient Ramp Map with Box Gradient Type
The topic and attached picture should explain everything

Thanks
Title: Re: CoronaUVWRandomizer based on UVW/element center rather than on UVW zero point
Post by: romullus on 2021-01-30, 10:09:42
Hi,

I and other users have been asking about this for a long time. Hopefully we will see improvements in this area some day.

https://forum.corona-renderer.com/index.php?topic=19876.0
https://forum.corona-renderer.com/index.php?topic=27942.0
Title: Re: CoronaUVWRandomizer based on UVW/element center rather than on UVW zero point
Post by: dsolod on 2021-01-30, 11:26:09
Yes! Big big hope!

So hard to make the randomised tiled flooring with one not seamless texture
Title: Re: CoronaUVWRandomizer based on UVW/element center rather than on UVW zero point
Post by: maru on 2021-04-16, 10:01:50
Already reported.