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Topics - pixeltrain

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1
Hi,

In my test scene I have the problem, that you get in the Corona VFB this look (Screenshot), but if you render the scene to EXR you get the result like in the C4D Picture Viewer (more saturated).

C4D R20 (mac)
Corona B2 rc1

Thanks,

Helge


2
I would like to have Cryptomatte implemented in the Corona Multipasses.

https://github.com/Psyop/Cryptomatte

I use it a lot in other Render Engines. It's a great timesaver for complex scenes.

Thanks

Helge

3
[C4D] Resolved Bugs / Material Stacking - Refraction changes
« on: 2018-08-07, 11:41:08 »
Hi,

I don't know if it is a bug or I'm doing something wrong.

So, I have a refractive object (glass, ior 1.5 ) and a Label with a text. The label is in its own material (Diffuse + Opacity). I stack them the C4D way on the object. In the render result, it is clearly visible, that the IOR changes. I would expect, that the IOR of the underlying glass is used when I stack a label with no refractive over it.

If you compare two renderings, only the glass and one time with the label so see the difference.

Thanks,

Helge

4
Hello,

if you use "Directionality" in an Area Light and then switch to Light Type "Object", it still affects the distribution.
But the Option "Directionality" is greyed out.

Build. 14-12-2017

Best regards,

Helge

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