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Chaos Corona Forum
Chaos Corona for Cinema 4D
[C4D] General Discussion
Break Up AO
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Topic: Break Up AO (Read 1820 times)
2018-10-03, 15:05:37
kmwhitt
Active Users
Posts: 157
Break Up AO
It's probably a very simple solution, but it's not coming to mind. How is it possible to break up AO in the diffuse channel? In other words, I like to add a texture map, to create breaks in what is normally a very linear effect. Thanks in advance.
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2018-10-03, 18:45:05
Reply #1
Eddoron
Active Users
Posts: 552
Achieved Pedestrian
Re: Break Up AO
I have no clue what you're talking about.
Could it be that the texture channel inside the AO shader could solve your problem(see pic.)
Or do you want a texture to be used as a mask in the layer or fusion shader, masking out parts of the AO?
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2018-10-03, 20:21:25
Reply #2
kmwhitt
Active Users
Posts: 157
Re: Break Up AO
Eddoron - thanks for the reply. Yes, would like to use AO as mask and read somewhere on here that it would not work with layer shader. What would AO in a layer or fusion shader look like?
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2018-10-03, 20:45:47
Reply #3
Beanzvision
Corona Team
Active Users
Posts: 3864
Bengamin
Re: Break Up AO
There's always this:
https://help.c4d.corona-renderer.com/support/solutions/articles/12000030787-how-to-use-ambient-occlusion-
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Bengamin Jerrems l
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2018-10-04, 13:34:46
Reply #4
kmwhitt
Active Users
Posts: 157
Re: Break Up AO
That's what I was looking for. Thanks for the link.
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2018-10-04, 13:37:16
Reply #5
Beanzvision
Corona Team
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Posts: 3864
Bengamin
Re: Break Up AO
No problem.
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Bengamin Jerrems l
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Chaos Corona Forum
Chaos Corona for Cinema 4D
[C4D] General Discussion
Break Up AO