Author Topic: Faster Triplanar Setup?  (Read 12570 times)

2019-08-12, 17:19:58
Reply #15

romullus

  • Global Moderator
  • Active Users
  • ****
  • Posts: 8779
  • Let's move this topic, shall we?
    • View Profile
    • My Models
Thank you! That's exactly how i imagined triplanar implementation in CBitmap. All the other goodies from Fstorm bitmap, would be nice to have as well :]

Edit: feature request submitted: https://forum.corona-renderer.com/index.php?topic=25794.0
« Last Edit: 2019-08-12, 17:31:11 by romullus »
I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models | My Videos | My Pictures

2019-08-12, 17:46:33
Reply #16

PROH

  • Active Users
  • **
  • Posts: 1219
    • View Profile
...including the build in "normal-map" loader :)

2019-08-12, 17:48:32
Reply #17

sprayer

  • Active Users
  • **
  • Posts: 794
    • View Profile
and all controller nodes inserted))

2019-08-12, 19:47:28
Reply #18

LorenzoS

  • Active Users
  • **
  • Posts: 291
    • View Profile
..the best method for me would be this, see attachment.

2019-08-13, 09:57:17
Reply #19

Tanakov

  • Active Users
  • **
  • Posts: 831
  • Corona is faster than diarrhea
    • View Profile
    • https://www.behance.net/Gringott
This was already requested long ago no real spot on the road map, the quick way to control all triplanars is to add "Bezier Float" as a scale controller

So far no other method was found, the best solution here would be to add "TriplanarLayer" for corona MTL but that would be inconvenient for some of the maps.
Using Corona since 2014-01-02
https://www.behance.net/Gringott

2019-08-13, 17:31:22
Reply #20

cjwidd

  • Active Users
  • **
  • Posts: 1077
    • View Profile
    • Artstation
^Right, but the setup of multiple bitmaps requiring triplanar mapping is a little cumbersome, which is what the post is addressing

I use triplanar mapping all the time with Substance and Quixel Bridge, but once the material is in Slate Material Editor, applying triplanar to everything takes time which interferes with iteration and experimentation.

That being said, IIRC, the soulburn scripts have a blendedBoxMapMaker, which is similar to triplanar, but the implementation is not so user friendly.
« Last Edit: 2019-08-13, 20:32:05 by cjwidd »

2019-08-14, 01:33:45
Reply #21

mh

  • Active Users
  • **
  • Posts: 31
    • View Profile
    • houra.cz
could it be done with a script though? ie select a material and run a script that would a triplanar map after each bitmap, and automatically linked the settings via controllers as well? anyone interested?:)
---

2019-08-14, 07:02:47
Reply #22

cjwidd

  • Active Users
  • **
  • Posts: 1077
    • View Profile
    • Artstation
Well, I would appreciate it, but if Corona could implement something officially, which is not script-based, that would be convenient.
« Last Edit: 2019-08-14, 08:24:13 by cjwidd »

2019-08-15, 10:30:38
Reply #23

maru

  • Corona Team
  • Active Users
  • ****
  • Posts: 12711
  • Marcin
    • View Profile
Logged both feature requests.

Easier scaling/other properties:
(internal id=386312892)

Triplanar controls in CBitmap:
(internal id=386309989)
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2020-03-23, 23:16:56
Reply #24

cjwidd

  • Active Users
  • **
  • Posts: 1077
    • View Profile
    • Artstation
Do the internal id numbers appear on the Corona Trello or some other public roadmap?

2020-03-24, 11:22:54
Reply #25

rowmanns

  • Corona Team
  • Active Users
  • ****
  • Posts: 1892
  • Corona for 3ds Max QA Team
    • View Profile
Do the internal id numbers appear on the Corona Trello or some other public roadmap?

Hi,

They are just our internal ticket numbers. We add them to the forum thread so that we know the issue is logged. When the issue is fixed will always do our best to notify the forum thread.

Cheers,

Rowan
Please read this before reporting bugs: How to report issues to us!
Send me your scene!

2020-03-24, 17:51:27
Reply #26

clemens_at

  • Active Users
  • **
  • Posts: 142
    • View Profile
Hey guys, I wrote a little script that makes the handling of multiple Triplanar maps much easier and faster.
The script basically changes the values of all Triplanar maps connected to all materials applied to your selection.
Just "run script" and find it under the "CTpC" category. 
I hope this helps in the meantime!

2021-09-07, 04:40:55
Reply #27

cjwidd

  • Active Users
  • **
  • Posts: 1077
    • View Profile
    • Artstation
I just realized that the >Scene button in the Corona Renderer VFB basically just adds a Corona Color Correct Texmap to a Corona Bitmap if an HDRI is being used as an instanced light source. Thus, there is a line of code in that code block that *can* insert (add nodes) to existing node tree in the Slate Material Editor.

Could we get an official script from Corona Renderer that does this exact thing, but for the Corona Triplanar Texmap?

Over a year ago it was mentioned that the Corona Bitmap could (maybe) be reformatted to include a triplanar option in the rollout - essentially folding the Corona Triplanar Texmap *into* the Corona Bitmap - but this idea has not been implemented. A script that simply adds Corona Triplanar Texmaps to a node tree would be a good workaround until a more comprehensive solution is implemented.
« Last Edit: 2021-09-25, 22:52:33 by cjwidd »

2021-09-25, 22:43:56
Reply #28

Avi

  • Corona Team
  • Active Users
  • ****
  • Posts: 476
    • View Profile
Hi,

I am sorry but can you help me find this ">Scene" button in Corona Renderer VFB?

https://bit.ly/3o2FmC6

Regards,
Avi

Arpit Pandey | chaos-corona.com
3D Support Specialist - Corona | contact us

2021-09-25, 22:54:14
Reply #29

cjwidd

  • Active Users
  • **
  • Posts: 1077
    • View Profile
    • Artstation
@Avi, select the 'Light Mix' tab and you will see it, if a LightMix has been created