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Topics - TomG

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1
News / Recording of the Corona 8 Webinar is available now
« on: 2022-05-03, 18:10:56 »
Covering both 3ds Max and Cinema 4D, the recording of our Corona 8 Live Webinar is now available on our YouTube channel!



2
Just so you didn't forget! Come join us for a walkthrough of the major new features in Corona 8, covering both Cinema 4D and 3ds Max, and with time for Q&A! You will need to register, so head to https://corona-renderer.com/webinar-chaos-corona-8 to read more about what we'll cover and to sign up!

3
News / Chaos Corona 8 for 3ds Max and Cinema 4D released!
« on: 2022-04-13, 17:12:16 »
Chaos Corona 8 for 3ds Max and Cinema 4D released!

Cosmos, Scatter, Decals, ACES OT, new Tone Mapping, Slicer, Curvature, Cryptomatte, and more! All this makes Corona 8 the largest release ever in terms of new features - full details and download: https://blog.corona-renderer.com/chaos-corona-8-released/


  • Chaos Cosmos – Instant content for your scenes, at no charge, accessible within your 3D software.
  • Chaos Scatter – Add rocks, plants, and other details to your scene with ease.
  • Corona Decal – Easily add surface details or imperfections, including displacement, from within the 3D viewport, reducing the need to fiddle with UV placement, making it the best-in-industry solution for decals that we know of.
  • ACES OT – just one of the new operators in the Tone Mapping stack, but we’re calling it out on its own as it’s one we are sure you will love. No settings required, just enable it and enjoy the final look this gives your image.
  • Customizable Tone Mapping in the VFB – More realistic results with greater customization options, as you can now create your own customizable stack of tone mapping controls.
  • Corona Slicer – Create easy cutaways that can be animated, which are faster, more forgiving on topology, and have none of the instability of geometry-based booleans.
  • Corona Curvature map – Add dirt or wear-and-tear to objects with ease.
  • Cryptomatte support – A masking option that works with motion blur and depth of field, to make post-processing easier than ever.
  • Adjustable PBR reflection tail – Even more realistic materials allowing for “softer” reflections without the blurriness of Roughness/Glossiness.
  • Caustics Include/Exclude control.
That’s so many features even this Quick List is not that quick!

For this release, everyone gets a full 45-day trial period, even if you have used a 45-day trial before, to give you time to try out all the new features!

Remember, you can read about this release in detail over at https://blog.corona-renderer.com/chaos-corona-8-released/

4
Chaos Corona 8 (Release Candidate 4) is out now, for both 3ds Max and Cinema 4D!
Everyone with an active license has access, and the downloads are in the usual locations. Please note that we have moved to a new licensing system – for those who are just getting set up on the new licensing system for the first time, please visit https://support.corona-renderer.com/hc/en-us/articles/4625494310289 for 3ds Max and https://support.corona-renderer.com/hc/en-us/articles/4625890586385 for Cinema 4D for how to activate the new licensing, and how to contact us if you experience any difficulties.

Downloads:
https://forum.corona-renderer.com/index.php?topic=33839.msg196936#msg196936 for 3ds Max or
https://forum.corona-renderer.com/index.php?topic=34088.msg196952#msg196952 for Cinema 4D

A Release Candidate is close to being the final release, but we need your feedback to catch any remaining bugs or other issues from real world testing. This is expected to be the final major RC before release, meaning this is the last opportunity to test and give feedback.

Here are the major features in Corona 8:
  • Chaos Cosmos: instant models, materials, HDRI skies, and Scatter presets to drop into your scene
  • Chaos Scatter: Add rocks, plants, and other details to your scene with ease
  • Customisable Tone Mapping: Create your own customisable stack of tone mapping controls, which includes the ACES OT parameter added since the previous RC
  • Decals: Easily add surface details or imperfections, which can include displacement
  • Slicer: Create easy cutaways that are faster and have none of the instability of real-time booleans
  • And more!
You can find the complete changelogs at
https://forum.corona-renderer.com/index.php?topic=33839 for 3ds Max, or
https://forum.corona-renderer.com/index.php?topic=34088 for Cinema 4D

--------------------

Please test as much as possible and report your findings to us, so that we can make Corona 8 ready for release as quickly as we can! You can tell us about any issues by following the links below:

3ds Max
Start a new thread at https://forum.corona-renderer.com/index.php?board=2 or
Submit a ticket - https://corona-renderer.com/link/contact-support

Cinema 4D
Start a new thread at https://forum.corona-renderer.com/index.php?board=36
Submit a ticket - https://corona-renderer.com/link/contact-support


5
Chaos Corona 8 (Release Candidate 1) is out now, for both 3ds Max and Cinema 4D!
Everyone with an active license has access, and the downloads are in the usual locations.
Please note that we have moved to a new licensing system – you will find instructions at the end of this post if you have not been following along with Daily Builds.

Downloads:
https://forum.corona-renderer.com/index.php?topic=33839.msg196056#msg196056 for 3ds Max or
https://forum.corona-renderer.com/index.php?topic=34088.msg196058#msg196058 for Cinema 4D

A Release Candidate is close to being the final release, but we need your feedback to catch any remaining bugs or other issues from real world testing.
Here are the major features in Corona 8:
  • Chaos Cosmos: instant models, materials, HDRI skies, and Scatter presets to drop into your scene
  • Chaos Scatter: Add rocks, plants, and other details to your scene with ease
  • Customisable Tone Mapping: Create your own customisable stack of tone mapping controls
  • Decals: Easily add surface details or imperfections, which can include displacement
  • Slicer: Create easy cutaways that are faster and have none of the instability of real-time booleans
  • And more!
You can find the complete changelogs at
https://forum.corona-renderer.com/index.php?topic=33839 for 3ds Max, or
https://forum.corona-renderer.com/index.php?topic=34088 for Cinema 4D

--------------------

Please test as much as possible and report your findings to us, so that we can make Corona 8 ready for release as quickly as we can! You can tell us about any issues by following the links below:

3ds Max
Start a new thread at https://forum.corona-renderer.com/index.php?board=2 or
Submit a ticket - https://corona-renderer.com/link/contact-support

Cinema 4D
Start a new thread at https://forum.corona-renderer.com/index.php?board=36
Submit a ticket - https://corona-renderer.com/link/contact-support

Note: If asked to update the Cosmos browser, please do so, but for RC 1 be sure to close and re-open the Cosmos browser after the update (this restart of the browser will not be required in the next RC)

--------------------

The New Licensing

If you have been keeping up with the latest Daily Builds, you will already have set yourself up on the new licensing and no further action is required.

For those who have not been following along as the changes arrive and trying out the dailies, here is the information you will need to set up your licensing for the first time:
  • This is the same licensing mechanism that is used in V-Ray and other Chaos products
  • Install the Release Candidate
    • Please note that the Licensing Server is mandatory - if you use a Custom install, be sure to have this checked (it will be preselected by default). Please note that Custom Install may be selected for you where an Update is not possible - this is normal, and expected. If installing Corona for the first time then the Typical installation option will automatically include the Licensing Server without any additional action from you.
  • Open 3ds Max or Cinema 4D, and select Corona as your active render engine
  • Open the render settings - if you see those settings, you are done! Stop here, and enjoy using Corona :)
  • If you do not see the render settings (the UI will tell you there is no license with the instruction to go to the About tab, or the panels may be blank), and you have an active Corona license then:
    • In 3ds Max: go to Render Setup > System > About Corona and click “Activate license”
    • In C4D: go to About > Corona and click “Activate license”
  • If you have an active Corona license and have signed in to your Chaos account before, you are done - your license is now activated
  • If you have an active Corona license but have never signed in to your Chaos account before, you will be given a message that the Licensing Server is not running or you are not signed in - click the “Open Licensing Server” button to run it, sign in if requested, and you are done!
  • If you do not have an active Corona license, after clicking “Activate License” you will see a pop-up informing you that you do not have a license - click “Activate Trial” in that pop-up to continue
  • This will take you to the login screen for your Chaos account in your browser - please login using your username and password
  • If you already have a Chaos account:
    • Sign in with your registered email and password (the same you’ve been using to activate Corona or other Chaos products so far)
    • Once logged in, your trial is activated and you can click “Retry” in the licensing pop-up, and you are done!
    • If you do not already have a Chaos account:
    • Create a new account from the web page, rather than signing in
    • You will receive an email, click “activate account” there
    • This automatically activates the trial and you can return to Corona and click the “Retry” button in the licensing pop-up, and your license is now activated
Note: You may have to wait 10 to 15 seconds before clicking the “Retry” button in the steps above


6


Merry Christmas, Coronauts! We hope you all have a wonderful holiday season and a great New Year!

We rounded out the year by choosing a winner from the many awesome entries in our Christmas Contest, and that winner is... Studio403! You'll find their image used in this year's Christmas banner, and you can see the original over on their Instagram at instagram.com/lestudio403/

We also want to announce that our office will be closed on Monday December 20th and will reopen on Monday January 3rd – support will be limited during this time.

7
News / Planned Forum Maintenance, Nov 23rd 2021
« on: 2021-11-22, 17:16:34 »
A heads up - there will be some planned maintenance on the Corona Forum tomorrow (Tuesday Nov. 23rd). This will begin at 7am CET (Prague time) and should only take 30 minutes. After completion, there should be no visible changes, and no changes to functionality. Thanks for your patience!

8
Corona 8 in 2022 will be a release like no other: new tone mapping, decals, Chaos Scatter, Chaos Cosmos, changes for new subscriptions — even a new logo! Let's explore it together in our latest blog post:

https://blog.corona-renderer.com/corona-in-2022-new-features-visuals-licensing-and-more/

9
News / Corona Renderer 7 for Cinema 4D (Hotfix 2) released
« on: 2021-09-27, 15:32:50 »
Corona Renderer 7 for Cinema 4D (Hotfix 2) released

This release provides compatibility with Cinema 4D R25, and the following bug fixes:
  • Corona node editor now supports drag&drop from new Cinema 4D Asset Browser
  • Fixed Team Render crashing in older versions of Cinema 4D
  • Fixed problem with Corona node editor showing incorrect preview in documents using linear input color profile
  • Fixed IR crash in scenes with cloner containing multiple subobjects in multi-instance mode

Download now from https://corona-renderer.com/download


10
The Corona Renderer website, purchasing system, and license server will be down for planned maintenance, lasting an estimated 2 to 5 hours on Sunday September 19th, beginning at 3pm Prague time.

We apologize for any inconvenience.

This maintenance will migrate the website to a new content management system. Once complete, you will only notice very minor changes to the look of the site, and no change to the purchase and licensing processes.

This change will allow us to much more easily update the website in the future, so that we can keep it up-to-date more quickly going forward. We appreciate your patience while we perform this maintenance!

11
News / Corona Renderer 7 for Cinema 4D (Hotfix 1) released
« on: 2021-08-18, 20:16:16 »
Corona Renderer 7 for Cinema 4D (Hotfix 1) released

This release fixes the following specific issues:
  • Fixed conflict with some other renderers caused by usage of the same dependency libraries
  • Fixed problem with Corona Bitmap not working with absolute paths in R14
  • Fixed problem with material library download occasionally not starting when installing on macOS

Download now from https://corona-renderer.com/download



12
News / Corona Renderer 7 for 3ds Max (Hotfix 1) released
« on: 2021-08-12, 16:57:39 »
Corona Renderer 7 for 3ds Max (Hotfix 1) released

This release fixes the following specific issues:
  • CoronaSky - fixed the model tooltip incorrectly stating that the PRG Clear Sky model does not support turbidity
  • CoronaNormal - fixed the text “Add gamma to input” being clipped a bit from the right
  • CoronaDisplacementMod - fixed the “displacement quality” and “subdivision quality” radio buttons being treated as a single group (i.e. only one of the 4 could be selected at any given time)
  • Fixed occasional crash when light intersects another geometry
  • Added proper error message when trying to use a UHD cache file generated from an older Corona version (note that this scenario is not supported)
  • CoronaPhysicalMtl - Fixed incorrect TAB order in advanced rollout
  • Warning message about VRayHDRI/VRayBitmap now correctly uses either name according to the currently installed version of V-Ray (the VRayHDRI map has been renamed to VRayBitmap in latest V-Ray version)
  • Fixed display/input/output gamma values not being properly rounded to 2 decimal places when being written to max log file
  • Fixed crashes caused by Wind Binding modifier
  • CoronaRoundEdges  - Added tooltip for the samples parameter
  • Fixed crashes with ForestPack 5
  • Fixed some DLLs not being properly removed when uninstalling v7 that was previously installed over an older version
  • Fixed Corona Converter not working properly with V-Ray version 3 installed
  • Fixed Corona Converter firing asserts when converting V-Ray materials
  • Fixed -h and --help parameters not working when running the installer from the command line
  • Fixed displacement modifier ignoring the global displacement switch
Download now from https://corona-renderer.com/download

13
News / Corona Renderer 7 for Cinema 4D released!
« on: 2021-08-04, 17:00:24 »
Corona Renderer 7 for Cinema 4D released!

Greater realism in your materials with less work from you thanks to the new Physical Material; get a physically realistic result for your sky including at different altitudes, and with a fast and easy aerial perspective; render from 5 to 50% faster; all this and more in Corona Renderer 7!

Full details and download: https://blog.corona-renderer.com/corona-renderer-7-for-Cinema-4D-released/


Some of the highlights:

- New Physical Material
Three words that bring a world of benefits to you, including:
  • Clearcoat for realistic varnish and laquer with no need for layered materials
  • Sheen for realistic fabrics, again with no need for layered materials or shaders
  • 35 builtin presets of the most common materials you will need
  • Industry-standards like Roughness and IOR (with option to use Glossines and/or Disney Specular at the material or scene level if you want)
  • Mapped Metalness workflow
  • Improvements to glass (get frosted glass even in Thin mode!)
  • Less chance to accidentally create unrealistic, non-physical materials (no more plastimetal ;) )
  • And more!

- Updated Corona Sky
The "Improved" sky has been renamed to the PRG Clear Sky, and brings with even more realism and control:
  • Altitude lets you specify if your scene is at sea level, seen from the top of a skyscraper, or on top of a mountain.
  • Volume Effect lets you quickly create an aerial perspective effect, which renders super quickly too - now those mountains, trees or skyscrapers in the distance will fade pleasingly into the atmosphere
  • Turbidity lets you control how clear or overcast the sky is
  • Horizon Blur has now been enabled for this sky model, and adjusted to work well with the two new parameters

- Corona Material Library gives you over 500 materials to use instantly in your scene
- Corona Volume Grid lets you render fire, smoke, and more through loading OpenVDB files
- Numerous rendering speedups which will give you a 5 to 50% boost in rendering speed (see the blog for the breakdown of each individual speedup we've worked on). We also now load proxies and textures in the background, which significantly speeds up how quickly you can start working on a scene after opening it
- Improvements to 2.5D Displacement
- And more!

For those of you who have tried Corona before and your 45-day trial expired, we've automatically refreshed the demo period to give everyone an extra 14 days so you can try out all the new features! Simply download and install Corona Renderer 7, and you can activate the refreshed demo period right from within Cinema 4D. Enjoy!

Remember, you can read about this release in detail over at https://blog.corona-renderer.com/corona-renderer-7-for-Cinema-4D-released/

14
Learn what’s new in Corona Renderer 7 with our free live webinar!

On Wednesday August 18th at 6pm CEST (Prague time), our host Nejc Kilar will walk you through Corona 7’s new features, and give you useful tips to become familiar with the new Physical Material. You’ll also learn about the updates to the Corona Sky with new Altitude and Volume Effect (aerial perspective) controls, rendering speedups, how glass materials now look better, — and much more!

This 60–minute presentation will cover both 3ds Max and Cinema 4D, showing you the new features in each, and ending with those changes specific to one application or the other. There will also be time for questions, so be sure to make a note of anything you want to ask as you watch and listen! During the webinar, we’ll cover topics such as:
  • Introduction to the new Corona Physical Material, including:
    • The new UI
    • Greater use of accepted industry standards such as Roughness in place of Glossiness
    • The new Clearcoat parameter
    • The new Sheen parameter
    • General improvements to glass materials
    • 35 presets to get you started with the new Physical Material
  • Several improvements to render speed in different areas
  • The new Altitude and Volume Effect parameters in the Corona Sky
  • Updates to the Material Library (which is now included in Corona for Cinema 4D!)
  • … And more!
Don’t forget this is free, so sign up now at https://corona-renderer.com/webinar-corona-renderer-7 to get the best from Corona 7!

15
Corona Renderer 7 for Cinema 4D (Release Candidate 5) is out now!

Everyone with an active FairSaaS or Box with Subscription license has access, and you can download it from:
(https://drive.google.com/drive/folders/1fAJusAWXdB2-ePLo4sWUR0Lq0RGh4nYs

We're getting ever-closer to the final release, so this is an important chance to give us your feedback and to catch any remaining bugs or other issues from real world testing.

Here are some of the bigger features in Corona Renderer 7:
  - New Physical Material - greater realism without extra work from you, and greater compatibility with other software and workflows (mapped Metalness, choice of Roughness or Glossiness mode, choice of IOR or Specular mode, and more)
  - Corona Sky with the PRG Clear Sky model (renamed from Improved) now has Volume Effect (aerial perspective), Altitude, Turbidity, and Horizon Blur
  - The Corona Material Library - hundreds of ready made materials for use in your scenes
  - Corona Volume Grid - load and render OpenVDBs using Corona
  - Improvements to hybrid and thin glass (thin glass can now have rough refraction, better shadows, and more)
  - Several rendering speed ups that add up:
  - Bucket Rendering, a 5% overall speed up on average, up to 15% in some cases (note: not like V-Ray bucket rendering, you will still see the whole image build progressively!)
  - Faster Denoising in our own High Quality denoiser, a 20% speed up on average, up to 60% in some extreme cases
  - Faster Transparency / Absorption, will depend how heavily these are used in the scene - can be up to 50% in extreme cases (note, does not affect Translucency)


There have been a great many changes since the first RC. Here are the JUST changes since Release Candidate 4 (for those who have been testing as releases come out):

 - Fixed crash when closing Cinema 4D
 - Fixed problem with caustics from environment not rendering in IR
 - Improved imports of ColorMix shader in material library for several materials
 - Removed unsupported "Hair textured" material from matetrial library
 - UHD cache stored in older versions is no longer supported - such legacy UHD cache files will be
   calculated/updated from scratch; this fixes several problems including crashes when loading such
   legacy cache files
 - Crop / Placement values inside Corona Bitmap now increment correctly for UV Unit space

Please test as much as possible and report your findings to us, so that we can make Corona Renderer 7 ready for release as quickly as we can!
Please post all bug reports, questions, etc. on the main Corona 7 Daily Builds sub-forum at https://forum.corona-renderer.com/index.php?board=40.0

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