Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - martinfdc

Pages: 1 2 [3] 4 5
31
Yep, I don't have any railclone as it's C4D... I'm also using a Mac...

But it seems the problem only occurs in Macs because I have submitted the file for debugging but the Corona team doesn't get the error I get...

32
Corona 1.7 hot Fix 2. For the moment I can’t share the scene.

33
It actually doesn't matter... the error persists.

Don't know what the problem is. I guess it's a bug.

34
The problem appears again if I have something selected in the viewport....

I'm rendering using the takes system...

The Render Selected option is disabled...

I guess I'll just have to make sure I don't leave anything selected before I hit render.

35
I changed the system units to meters and that seems to have helped... I had them in centimeters.

They are here: Edit>Preferences>Units>Unit Display: Meters

Until now I'm not getting the error... Seems that was the fix.

36
The scene has approximately 600 x 350 meters and the file size is 464 MB

37
The problem is weird because I have managed to render other camera's from the same file but I'm having a problem with a few of them.

If I lower the resolution then it renders any camera... The resolution I have problems with is this one: 3840 x 2160

With this resolution I have no problems: 1280 x 720

38
My scene is in the correct scale. It's is a very large scene but I can't scale it down. Right now it's scaled according to real world measurements.

39
Hi,

I've got this error messages on a couple of renders. What's happening, how can I solve this issue?

Scene bounding box is too large, some shading artifacts may occur.
Scene bounding box is (minX minY minZ maxX maxY maxZ): -2.02073e+22 -416758 -2.02073e+22 129938 2.02073e+22 18761.9


40
[C4D] General Discussion / Re: Corona Sun Open GL Preview
« on: 2018-04-06, 03:49:16 »
LOL! You’re totally right Eddoron! Thanks!

41
[C4D] General Discussion / Re: Corona Sun Open GL Preview
« on: 2018-04-06, 02:18:00 »
holly cow burnin! you're the man! many thanks! this helps me loads!

I just need to try it out with the take system... I guess it will work just fine. The thing is I have lots of takes and for each of them I'm changing the sun tag properties. Before your Xpression I had to change the tags twice to have a proper take. I hope now I will only need to change one and the two tags will coordinate in the takes...

42
[C4D] General Discussion / Re: Corona Sun Open GL Preview
« on: 2018-04-06, 00:10:17 »
I've got one last question...

Is it possible that only one sun tag affects the Corona Sun and C4D Sun? I ask this so that I don't need to copy or replace the Corona's sun with the C4D's sun tag

43
[C4D] General Discussion / Re: Corona Sun Open GL Preview
« on: 2018-04-05, 22:40:14 »
Thanks Eddoron, then I will fiddle with the dates and time... This way works quite good. At least I get a preview of what I will be getting with my Corona Sun without having to render.


44
[C4D] General Discussion / Re: Corona Sun Open GL Preview
« on: 2018-04-05, 22:14:49 »
Many thanks for your answers Eddoron and beanzvision. Now I can work faster with my shadows!

I've just got one more question.

Instead of the sun tag, do you know of any other tag that would allow to control the direction of a C4D light (in a similar way the Corona handles the direction of the light...)?

The thing is that I very much like how Corona controls the sun via the rotation and angle inputs. And when I use the sun tag one need to also fiddle around with the dates...

45
It would be awesome if Corona could provide a preview of shadows Corona lights produce in a scene via Open GL.

This would work when a scene is very large and parsing takes too long making the interactive renderer unusable. Via open GL one could work with shadows in a precise way and be sure where are they going to appear once the scene is rendered.

Pages: 1 2 [3] 4 5