Author Topic: Chaos Corona 11 for 3ds Max - Daily Builds Discussion  (Read 17113 times)

2023-11-20, 13:27:52
Reply #75

rowmanns

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Sent!
Submission ID# 3V63-8652

I have just installed corona 11 rc1 and opened a scene created with corona 10 HF2, and when I hit corona liister button, 3dsmax gets a fatal error.
Hi,

Can you share the scene with us? We have already had a similar report and are working on a fix, so it would be nice to be able to test your scene too.

Thanks,

Rowan

Thanks, our fix does indeed work. This will be included in RC2.

Cheers,

Rowan
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2023-11-20, 15:21:13
Reply #76

leo_surrealismo

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2023-11-20, 19:35:06
Reply #77

scionik

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Hi, just installed RC2... the problem is still here
Please, remove it from quad menu by defaults :)

Hi Dev Team. Thanks for the new cool features like addition tools, I love them in added new tollbar but could you please remove them from quad menu.
If I remove it on quad, it always appears again and again
Thanks

2023-11-21, 08:47:24
Reply #78

Quest

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It was even in 10 version, you just can't delete default quad corona options

2023-11-21, 09:55:20
Reply #79

romullus

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Are you sure that's default menus? I have never seen Corona entries in my top left quadrant.
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2023-11-21, 14:58:40
Reply #80

Quest

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Are you sure that's default menus? I have never seen Corona entries in my top left quadrant.

No matter where, options that corona add by default you can't delete, after restart max it appears again

2023-11-21, 15:03:17
Reply #81

rowmanns

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Are you sure that's default menus? I have never seen Corona entries in my top left quadrant.

No matter where, options that corona add by default you can't delete, after restart max it appears again
Which version of 3ds Max are you using?

Rowan
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2023-11-21, 17:31:07
Reply #82

n2graf

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A suggestion: its possible to put selection randomizer as an option inside transform randomizer toolbox? like one more at list like translation +rotation + scaling + selection, changing the XYZ by the count and percent options. This is to get all randomizers at same toolbox and improve the workflow, and to have fewer tools to select on the toolbar

2023-11-21, 17:57:44
Reply #83

CharlyRT

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Are you sure that's default menus? I have never seen Corona entries in my top left quadrant.

No matter where, options that corona add by default you can't delete, after restart max it appears again

this is something I ask for too and no one could get me a clear response, i have tested on Max 2021-2024 with Corona 9-11 RC2 and still remain

https://forum.corona-renderer.com/index.php?topic=39978.msg216240#msg216240
« Last Edit: 2023-11-21, 18:03:21 by RTstudio »

2023-11-22, 22:40:39
Reply #84

Tanakov

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It has the near and far distance parameters, which would handle that - so I am thinking you mean having one or both of those as node inputs to allow them to be mapped? As the other maps have those as inputs you can connect things to?

Here's simple example. We want to be able to achieve the same result with edge map as we can with Corona distance.

That is exactly what I tried to say, thank you.
Using Corona since 2014-01-02
https://www.behance.net/Gringott

2023-11-23, 00:04:19
Reply #85

shortcirkuit

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cant seem to download and apply this material using cosmos
Plain White Sheer 3068925 20cm

2023-11-23, 13:05:02
Reply #86

rowmanns

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cant seem to download and apply this material using cosmos
Plain White Sheer 3068925 20cm

Reproduced here, I'll forward it to the devs
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2023-11-23, 15:13:26
Reply #87

Tanakov

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Hi, can someone walk me through the proper use of CoronaEdgeMap? Asking for a friend
Using Corona since 2014-01-02
https://www.behance.net/Gringott

2023-11-23, 16:19:52
Reply #88

PROH

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Hi. It's not only "Plain White Sheer 3068925 20cm" that can't be applied. It seems to be ALL "Sheer" materials - at least the new ones.

2023-11-23, 16:50:07
Reply #89

TomG

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Hi, can someone walk me through the proper use of CoronaEdgeMap? Asking for a friend

Apply it to any 2D (ie non-enclosed geometry) object, and then it works much like AO or RoundEdges do for enclosed geometry. Full tutorials etc. will of course be out after the release.
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