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Messages - Fibonacci

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31
Gallery / Re: Custom Lambo Huracan
« on: 2015-02-05, 16:40:03 »
Hello,

Did you modeled ? The edge control is a bit wierd. For me too harsh and  edgy. What was the method to controling those  ?

About the material...Just search Jeff Pattons's car shades in here or in the Coronal Material Library and use that for basic. Those really nice.

Cheers ! 

32
Gallery / Re: Spider
« on: 2015-02-05, 16:32:46 »
Where is Bilbo...? O_o

33
Work in Progress/Tests / Re: Play on Post
« on: 2015-02-05, 16:28:59 »
Well...I tried a new workflow without any specials and I got this. I think more closelly to the photographic result. I need more couple of days for learning and thinking and I will figureing out how to achieve something more realistic photography post...Hopefully, if God help me...! :)

Thank you and peace for all !


 

34
Gallery / Re: Candles in th Bath
« on: 2015-02-04, 14:37:17 »
Well guys...I made this render maybe two months ago...

But I try to give answers....

So the light! There was an night HDRI with very low multi value...that was around 0,01, because I just tried to make some bluish (moonish) color under the window on the floor. For the candels...There has only intensity 1.0 candela for each candles in  CoronaLight. The point here was for me to use accuret intensity for the candle's light. ( One candle's light intensity = 1 candela. Simple)...And that's all about the lighting.

About the render...The render time was 8 hours. The albedo was correct ( no reds, or orangesh just on the soap) and I checked the direct light and indirect light. I have passes for those, so the direct light is clear. On the indirect pass has small noise and the reflect has fireflies. But not so much noise and fireflies. In the translucency pass has noise on the candels.
For the render sampling I used 32/4 or 32/8...I don't remember. That's sure I'd pushing a bit up to cleaning the lights. It was the 3th overnight render, which gave me much clearer light result. The first render I made with default settings and there was a lot grain in the indirect light

Materials...Well that's really simple. Nothing special. The candle mat is very simple, diffuse color: 219;190;128 29;106;219 and this is same in the translucency's color.  The fraction 0,2. The reflection is 140 gray a,d 0,31 for glossiness.  ( It's doubled in post and masked out a bit )...Hmmm....tha tube's mats is...Falloff for the diffuse with 180/200 white, reflection: falloff curve in the slot with 0,8 level and 0,85 glossiness. Same simple and the albedo pass is good.

Well...That's all, left only the render passes and the scene but with day light...

Here I share an another render, there has lot more noise on it. Behind the tube on the wall the shadows look wierd for me. Looks like something low 1,2,3 bit (CGA) depth... ? The render setup was same and 32bit exr output. Albedo good...everything is same...Just noisy and that shadows...?

Maybe Maru will find the render setup a bit high, but trust me...after 3 night renders I was happy with something "clear"...(I thought I should cleaning in post...)
 

35
Gallery / Candles in th Bath
« on: 2015-02-03, 19:24:04 »
Hello,

I just played a bit with compositing and here is the result.
I have a problem with this...In the shadows there has a lot noise. That's right if have some noise in the shadows, because that's the normal...but here I fel too much.
I left the render overnight, and I used Arion to denoising on 32float, and after on the converted 16bit layer I'd used the DeNoiser, which one is made really good work.

But, If you have any advice how can I reduce the noise on the night render, that info should be really helpfull.

Thank you and If you don't like this render, please don't hesitate, just share with me why ! I really appreciate for all comments !

Peace for all !   

36
[Max] Resolved Bugs / Re: Duplicate sun
« on: 2015-02-03, 15:11:05 »
Well. this is a big problem, because, what happen if she want to modeling the Another World ? ( Best epic game ever! )

37
[Max] Tutorials & Guides / Re: Zdepth with Corona and PS
« on: 2015-02-03, 15:06:19 »
Hmmm....this case if you have an 32bit ZDepth pass, than you have a good chance to modifying the ZDepth's range, with simple use the levels modifier on it. Or to the 32bit passes use the  CameraRaw's CURVES.
Just convert to SmartObject, like always, then use Levels or Camera Raw and after use LensBlure. Try it. You will see, tha ZDepth pass is a really valuable pass in PS or Fusion or others...

Cheers mate!

38
Gallery / Re: Martini Food
« on: 2015-02-02, 22:35:07 »
Well for me without artificial light much comfortable the scene's lights.
Should you send a clay render with only sun&sky?

39
Last time when I got an noisy render after 8hr render time, than I put some softbox in the scene with 1000 lumen and 6000K and that helped a lot to cleaning the undirect light...Now 3-4hr is enought to render.

40
[Max] I need help! / Re: SourceColor pass
« on: 2015-02-02, 22:17:13 »
Thank you DeadClown !

I will checkin' in the next time.

41
Gallery / Re: bmw simple studio
« on: 2015-02-02, 20:52:38 »
Somewhere in the forum or in the Corona Material Library you will find Jeff's car paints...Those really nice.

42
[Max] I need help! / SourceColor pass
« on: 2015-02-02, 20:48:15 »
Hello,

maybe a bit silly question - I did't tested yet -, but the color correction map is it affect to the output of sourcecolor pass? Or is it affect only in the beauty pass ?

Thanks !

43
Gallery / Re: Martini Food
« on: 2015-02-02, 17:36:30 »
What was your aim ?

44
Gallery / Re: Warehouse conversion
« on: 2015-02-01, 13:06:34 »
Just a small opposite of me...

Well...for me is missing the rich blacks. On the end you almost lost all shadows. If you have a lot light on the scene ( you have an big windows), than you have to get much rich shadows. Because this light is strong for me...and... The floor to overexposed (for what ?) and you missied to correcting the shadows. On the first pic you have shadows under the table, but the final, almost all lost.

Maybe I'm wrong, but I think you have to strech the lights and the shadows (white and blacks) more widely... Just always check the histogram...And on the Camera Raw, use the white and blacks's clamp options. Is there on the corners of the histogram. This is good way to avoid the flat renders.

Keymaster have right, you try to achieve the final render with correct exposure. That's more valuable. Just equalize the cam's setup with your lights intensity. If you have brigter light, than this one, that's good...Than you render should be underexposed with 2-3 stops.

When you feel the HDRI goin' to "rainbow" ( if you have full HDRI ), just use some color correction on it, and If you want to  use the background in render, than just put the background in light material and use like the lighting, make color correction and equalize with the other lights and exposure...Playing...you know !? ;)

45
Gallery / Re: Warehouse conversion
« on: 2015-01-29, 22:31:52 »
Hi Daniel,

if you would like to learn something important about the color correction and histograms. Colors and black and white...Just take a time and goin' throught Steve Hullfish's videos. He will explain everything what you should to know about the histograms and the color corrections and luma...

Valuable videos!

list=PL81aNw-bjcdqA8xc-NpyYAW0gJQ9G7mIC

And this is same really informative:




Cheers!
 

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