+10 for the rug tutorial. This is the best CG rug I've ever seen! Would be good to know how resource heavy this is and whether this approach is feasible on fast paced live projects (i.e is there some sort of generic rug preset that can be saved and loaded for differently shaped rugs and are we able to use black and white masks to easily define patterns/colours/sculpting lines) - I would pay good money for this *wink, wink, nudge, nudge*