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Messages - Edvinas

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61
Work in Progress/Tests / Re: corona 1.4
« on: 2016-06-01, 08:48:13 »
It's not a great idea to work in a bright UI like this. Apart from potential eye fatigue, the reason is that if you do, you will most likely overcompensate for what your eyes are seeing in the peripheral vision and your image will be a little off in terms of exposure etc. This is why it's also not a good idea to work with a pure black UI either and why most decent software packages these days have a solid mid grey UI. Shake and other compositing packages lead the way with this back in the day.

Goodness only knows why the devs behind PDPlayer feel it necessary to have their application solid blue... it's truly hideous.

I wish I could set my whole Windows to Adobe-like Mid-grey UI. The Win10 Dark scheme (not the black one directly available in options !!) which you have to activate through registry just isn't complete and I haven't found any normal looking theme. (what's with the MacOS imitation obsession ? Looks stupid as hell).

I just want file explorer to look like mid-grey Bridge. And Chrome too.

Juraj, you may try this one. Not 100 perfect since it uses one of the contrast themes, but still nice. No 3rd party software and etc. needed :)
http://eversins.deviantart.com/art/Dark-Grey-Windows-10-theme-High-Contrast-582035597

62
I always find corona portals bit unpredictible. Maybe thats my ignorance (shame). I always give a try to test what is the best for different scenes.

Adding window with frames might change things a alot in such situation (unless you place divided portals) :)

63
Gallery / Re: CGI of Interior "Green Dining"
« on: 2016-05-31, 16:04:52 »
Very nice attempt. Nicely detailed. But in the same time, it's a good example how bad BG choise makes render unreal.

In such a situations I would recommend using 3D geometry in BG. It's crucial thing, which cuts down realism in your renders. And it takes great amount of your picture! You composed it in photoshop? That exposure looks bit strange for me, its more like gamma adjusted, not exposure. There is very clear light direction in interior, but BG image does not have it. And it makes a feeling thats something is not ok here.

All other – really well.


64
Gallery / Re: Scandinavian housing visualisation
« on: 2016-05-26, 13:20:29 »
Quote
I've just shared workflow I used this time. And only this way gave me +- the result I wanted.

Hah, hope I don't sound patronising :- ) I didn't want to. It's super cool everytime someone shares info ! So big thumbs up for blog. You even shared the exact name of HDRi, which makes you hero of the month :- )

I just wanted to set some things straight before lot of people adopt it blindly (you know how lot of people copy without thinking about why you did it).

I did that a lot in past and it lead to funny situations :- D Ondra remembers... like my famous MSI400 :- D

No worries, most of us are here to learn something. And it requires experimentations, so it's nice to get valuable comments on them :)

65
Gallery / Re: Scandinavian housing visualisation
« on: 2016-05-26, 12:49:30 »
Thanks, Juraj,

I've just shared workflow I used this time. And only this way gave me +- the result I wanted.

Will definately give a try for guides you mentioned and test if it works for me :) What is interesting.. You said that there is not point to save as exr for photoshop, yep, I can agree partly. But if I want to tweak some parts(regions) of the image in photoshop? Thats extremely important in my workflow. For example first plan shadows or else. Neither corona or vfb lets me do this(correct me if I am wrong), so photoshop is only the way. Somehow those shadows looks better when I tweak them in 32bit than in 8bit.

EDIT. Got the answer before I wrote the question. :))

66
Gallery / Re: Scandinavian housing visualisation
« on: 2016-05-26, 07:35:28 »
Are you using corona tonemapping at the same time with vfb+? what do you mean by 32bit - do you save the output as 32bit exr and then open it in vfb+?
First question – as you see, yes. VFB+ has wider range of settings which helps a lot.
You don't need to save output as exr and load it in VFB+. Well, at least I don't do that. When rendering is done it automatically loads into VFB+, like in native 3ds max vfb. But after I do adjustments with VFB+ I export it as 32bit into photoshop and finalize everything else in the same mode. It just lets you have more info in photoshoping. And only when I am happy with the image, I export it as simple jpg or other web format.

67
Gallery / Re: Scandinavian housing visualisation
« on: 2016-05-25, 22:28:33 »
You set the overall multiplier at 0.1 which I think you should also highlight since the default is set at 1.0

I only use cg-source hdri's and you can leave it at the default but PG hdri's you need to tweak I assume? Always a bit unclear why PG hdri's have to be set that low for "correct behaviour".

Fixed.

Well, Peter could tell more about this. But anyway, while it works, no reason to complain I think. I only tweak hdri's if I need full backround with surroundings, sometimes it does a great job for reflections. But this time default sky was used

68
Gallery / Re: Scandinavian housing visualisation
« on: 2016-05-25, 21:30:13 »
Short description

69
Gallery / Re: Scandinavian housing visualisation
« on: 2016-05-24, 12:44:30 »
@Juraj, you may know better than me, how hard is to hear same question hundred times :D

@Yagi, I will provide following tips for you which might be helpful. There is no right answer, since every scene or situation requires new approach.

– hardwork and a lot of testing. a lot. really.
– reference study. Thats the key to succes in my case. First of all, you must know how shadows/light look in different situations. Only after you will be able to replicate it.
– I noticed that different hdri's behave diffrent in each scene. So you have to choose right one, or even modify them. Peter has really good ones, considering prices  also.
– 32bit workflow
– VFB+ comes incredibly handful in tonemapping.
– sometimes you have to go extreme with corona tonemapping settings. And it works!

I think I will write a post in my blog this week about lighting setup in this project, so you may follow it.

By the way, I did not use any additional lights in this project. But sometimes I use.

70
Gallery / Re: Scandinavian housing visualisation
« on: 2016-05-23, 18:59:50 »
Thats Peters 1433

71
Gallery / Re: Scandinavian housing visualisation
« on: 2016-05-23, 17:32:56 »
Thanks. The crispness is because of original 7k image. Sometimes it looks even too crispy (with bicubic reduction). For my eye it's ok for interiors, but for exteriors I tend to use this effect not that drasticaly :)

72
Gallery / Re: Scandinavian housing visualisation
« on: 2016-05-23, 15:28:09 »
Thank you guys for the comments.

@cgdigi, yep, thats motion blur and long shutter speed.

@agentdark45, interiors have upper wall and ceiling geometry which is not renderable. To lighten up the rooms some lights were used. For exterior only hdri.

73
Gallery / Re: Work in progress
« on: 2016-05-23, 12:21:52 »
Wrong category.

Anyway. I would let more natural light in. If you don't want that, place the lights so those are giving some darker shadows and color variations.  Backround should be more exposed. Give different contrast for object near to camera and less for those which are not.

Good luck!

74
Gallery / Scandinavian housing visualisation
« on: 2016-05-23, 10:33:44 »
Hi,

Recently our studio finished residential visualisation project. Posting some of the images.

For final rendering we used Corona 1.4, which saved a lot of time (approx. 30%). Thanks corona team :)

Higher quality images on behance: https://goo.gl/G7XzXg

75
Gallery / Re: 3D architect gallery
« on: 2016-05-21, 13:47:59 »
Small crop outs from recent project

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