Chaos Corona for Cinema 4D > [C4D] I need help!

Displacement map rendered jagged

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mac_bean:
I try to recreate the textures of facade panels. (See the attached example)
To recreate this texture I use a Physical Material with a displacement map so that it becomes an infinite texture that I can place on the facade. Only the displacement is rendered a little bit jagged.

How do I get this line tight?
Is the use of displacement the correct one or are there better alternatives?

lollolo:
Have you tried to lower the pixels of the displacement to 1 in the render settings?
Also, have you checked the mesh, is it clean and with uniform polygons?

mac_bean:

--- Quote from: lollolo on 2024-05-17, 14:36:07 ---Have you tried to lower the pixels of the displacement to 1 in the render settings?
--- End quote ---
Yes, i did.


--- Quote ---Also, have you checked the mesh, is it clean and with uniform polygons?
--- End quote ---
How do you mean?

In the preview of the material editor it also shows that the displacement will become jagged.

Nejc Kilar:
To me that looks like you might be using sub 32bit displacement maps. Can you check the bit depth on that displacement map and report back please?

mac_bean:
It's just an 8 bit images im using as displacement map.

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