Chaos Scatter > [Scatter] Feature Requests
Mapping density of scatters
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eschac:
As per my post in the "I Need Help" section (https://forum.corona-renderer.com/index.php?topic=37369.0), it looks like Chaos Scatter has no way to map density. I suggest a density or distribution section within the transformations tab, where we can simply add a map to control, similar to how the translation/rotation/scale features work.
Plants/trees do not grow in perfectly uniform distributions, they grow in clusters and patches-- it only makes sense that we should be able to replicate this in a scatter system.
TomG:
Clustering is on the roadmap for some future development (https://trello.com/c/wFZbPZlS/25-clustering ), but density mapping is still useful. As a note, mapping density is possible with 3ds Max, so this is a C4D specific request.
mike288:
Hi, FYI missing density map slot in C4D will be addressed.
frv:
I was wondering if density mapping in C4D has already been added.
maru:
I'm not a C4D expert, but according to https://docs.chaos.com/display/CRC4D/Chaos+Scatter :
--- Quote ---Distribution – Specifies a texture map or shader used for instance distribution. White areas of the texture are treated as maximum density, and black areas are treated as areas with no instances.
--- End quote ---
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