Ok no problem, hope you won't be disappointed, it's very basic I think. I'll make small write-up.
Thank you very much... Any insight, simple or not, might be useful... :) (BTW have you thought about some "gumroad" or similar, tips and tricks tutorial?? /visualizations/photography/composition... )
I made a promise not to talk about this because I never deliver :- ) It will have to be once it's ready. I always start writing these but fail to finish. Lack of discipline or over-ambitious start.
I made a promise to my GF, that I will stop promising to stop smoking cause it always results in a terrible failure... And almost two years ago I quit smoking...
I just needed to try couple of times,
What I ask for is a general "decision-strategy" overview that goes around your and maybe Veronika's head at the time of pre-production and some case-studies, like... we chose this time for shooting the BG, cause "???"... I bet there is something to talk about, may not be relatable but still relevant...idk
I have exactly something like that written... it's rather comprehensive (and avoids the typical "and now I use floorgen blablah) but yeah...
Those are great 3D people! If I had to guess, I'd say they were the most time-consuming part of this work?
Kind of, yes :- ). They aren't available for Corona, so I spent LOT of time tweaking setup from Rawalanche (who was of excellent help during this project !). But fake skin-shader can only take so far and it still breaks in this kind of light... Let's wait what 1.7 brings !
I also re-made most of the texture for all of them, creating subsurface maps,etc..painting freckles, stuff.
It was actually lot of fun, but it takes time. I did almost like and experiment, 'what if' sort of, I had some nice 2D cutouts but I really wanted to do this for so long.
The chef was clothed and animated in Marvelous by Veronika through mesh-morphs :- ) That was kind of interesting.