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Topics - chilombiano

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Interested people please write me at chilombiano@gmail.com and I'll answer any questions and re-direct you to the Producer.

Posting for the producer/director (verbatim):

"This is a very unique job opportunity to flex your skills and work on a short film made in association with Weta Digital. The majority of the films visual effects were created by Joe Letteri's team at Weta Digital. Their work is complete and we are now looking for a 3D artist to help complete the very last shot in our film. This is an intimate high concept dramatic shot film made by a team of industry professionals based in Hollywood with over 25 years experience. If you are interested we need you start immediately. Please contact directly to find out more information.
Skills and Requirements
Corona 3D
Nuke (optional)
Max"

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Hello plp.
My latest personal one. hope you like it

The City of Sayil. Historical reconstruction. 10th Century

Ongoing personal Project about Pre-Hispanic Mayan life.
Each image would be available as big size prints and eventually the sum of all of them would make a book,
Enjoy!

https://www.artstation.com/artwork/3owAlo

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Gallery / Saint Peter Basilica
« on: 2018-05-30, 01:58:33 »
Hello people. One of my latest. Saint Peter Basilica during the construction of the New building and Dome ( Around 1570 ).
I was particularly happy to use for the first time Corona's Tri-planar !

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Gallery / Mayan merchant
« on: 2017-04-15, 21:13:44 »
Hey guys. This is my first image from a series of illustrations about the Ancient Mayans. And it is also the first time i get into complex character design and sculpting. At the end i did have to retouch the eyes with a photograph element. just couldn't get them right.
The old photo look is just a gimmick as that particular costume belongs roughly in the IX to XIII centuries. This particular costume is inspired / researched from a collection of clay figurines from the island of Jaina in the northern Yucatan peninsula.

Any comments are most than welcome!

Will try to post soon the color version and some of the progress, skin setup, etc.

Cheers

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Hey guys. It's been a while i don't post anything here. Actually i have never posted any work images until now.
Because Vfx content is tricky on the ownership side of things i only showed these to Keymaster privately but heck..is been a while now and we have something called fair use :).


I also hope my fellow vfx corona users could contribute, discuss and push with more impetu on this threat and on the feautures threat for things that Corona might be missing for vfx work.


These images are the result combination of multiple corona passes and ps work in a nuke setup of mutiple camera projections. in some cases is a final frame before comp and in others a wide cam rendered out of nuke before cropping or adding fx, characters and stuff like that.
Using Corona in these type of work wasn't as easy as it might look. Generally there is no support for tools that fall so far from the established pipeline but sometimes there is no other choice that to go for it. Corona did excel in the times i could use it despite its shorcomings. Once proven useful we actually managed to pull many many shots out in no time and that was having zero render nodes.

Images belong to:
Dawn of the planet of the Apes / 2014
Godzilla /2014
The hobbit trilogy / 2012-2014 ( changing from vray to Corona at the time )
Star trek beyond / 2016

In the future i'll try to post from newer shows :)

Cheers

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Hey keymaster.
I'm sure you are quite busy implementing exr2 and stuff like that :) so I guess CoronaScatter is not your main priority but while playing with some scattered plants and trying to put the camera in a low area not knowing if will end in front of a branch i thought maybe being able to "load" a custom made object for displaying could be a useful feature. Sometimes trying to represent at full res could be quite slow and many times bounding box might not be enough.. Even in points can get quite slow if you are scattering high poly objects and if composing something in a scattered area is a priority this option could be pretty useful  ..

Cheers

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[Max] Resolved Feature Requests / EXR 02 / deep data
« on: 2013-10-28, 13:15:50 »
Now this would be awesome for anyone using nuke or similar on the compositing side:


Keymaster. How hard could be to implement this?

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[Max] Resolved Feature Requests / Zdepth extra options
« on: 2013-10-28, 12:54:55 »
 I imagine keymaster is quite busy but if you find the time some day two useful things for this render element:

--Being able to recognize max or camera clipping values as the depth values. Saves a lot of time when you work with it daily ( my goal with corona in a near future! :)

-Height depth option ( using Y which in max is z ). Really handy for low fog post effects and the sort.   

Cheers

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