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Messages - Beanzvision

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1
Thanks, your scene updates for me in the camera tag. I'm discussing it now with the devs so we will see what might be happening here.

2
Can you go into the preferences and make sure that the VFB is set as the default frame buffer?


3
Hey Beanzvision,

you're doing exactly the opposite of what I meant. I think the majority of users change the exposure in VFB and not in camera tag. I don't want to open 2 windows to change the exposure of the current camera. Whatever has worked so far in all previous versions.

greeting

Okay, but still, it works no matter which way I do it. ;) Please share something with us. :)


4
I´m on C4D 2024.4 and Win11

Can you share a quick vid or test scene of this not working. I am not able to reproduce it here with 2024 & V11 HF2.


5
[C4D] I need help! / Re: Multishader multipass masks?
« on: 2024-04-19, 15:19:07 »
Hi there, this should work. Here's another sample scene. I have my objects in the cloner, each object has a comp tag with it's own object ID, a material using the mutli-shader (set to object ID) and then two masks in the multipass settings. Each mask also has Object ID enabled. If this works for you, maybe this can be applied to your scene as well?

6
Perfect, thanks a lot!

7
By latest version, you mean V11 Hotfix 2? Thanks for the update, I tried to recreate it but could not. We look forward to hearing from you. :)
(Report ID=CC4D-709)

8
Work in Progress/Tests / Re: Rendering with Corona
« on: 2024-04-17, 19:25:20 »
If you want to dive in deeper, please check out our support documents :)
https://docs.chaos.com/display/CRC4D/Corona+Volume+Grid

9
Work in Progress/Tests / Re: romullus wips
« on: 2024-04-17, 19:22:18 »
That carbon fibre though :)

10
[C4D] I need help! / Re: Multishader multipass masks?
« on: 2024-04-17, 16:08:32 »
Hi, would create 2 materials and give them each a material ID from the Advanced settings in the material. Scatter 2 objects and assign each a different mat. In the multipass settings, make 2 masks and enable Material ID and give them the same number as the materials. Render and you will have a different alpha for each. Here's an example.


11
Hi there, sorry for such a delay. We somehow missed your thread. Can you let me know what version of Corona you are using? Have you also tried testing the latest V12 daily build?
https://drive.google.com/drive/folders/1kZij6EEuQ1y-raj9m83P_6sRQ3TSUXCM

12
[C4D] General Discussion / Re: C4D 2024.4 Particles
« on: 2024-04-16, 14:46:48 »
I believe sprits were also rendered this way back then using the billboard technique. :)

13
[C4D] Bug Reporting / Re: XRefs Generator and IR
« on: 2024-04-16, 14:42:09 »
Hi, thanks for the heads up. I have reported it.
(Report ID=CC4D-706)

14
Damned no success here using the last version of corona. Here is a simple scene with a basic setup : a sphere a plane and a sky with a hdri. Thanks
https://we.tl/t-MYPOdjs1Dv

It's the Corona bitmap that is doing this, you will need to remove it and it works just fine.
(Report ID=CC4D-705)

15
Hi there, can you share a test scene? It's working here. What version are you using?


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