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House in nature WIP
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Topic: House in nature WIP (Read 7360 times)
2015-06-02, 10:32:17
bryanwrx
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Posts: 66
House in nature WIP
I'm currently trying out an small house surrounded by nature. I still need to texture the house (wood),model some interior and fix color variation in the trees. More smaller plants r needed too :)
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2015-06-02, 11:04:04
Reply #1
CiroC
Active Users
Posts: 506
Re: House in nature WIP
Are those Birch trees?
Maybe you could add some variation on the bark as well. :)
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Lumion 3D Cookbook
Mastering Lumion 3D
2015-06-02, 11:24:23
Reply #2
maru
Corona Team
Active Users
Posts: 12768
Marcin
Re: House in nature WIP
Why is the tree in the front getting wider towards the top? Is it planted upside down? :O
Other than that and the things mentioned above, pretty cool, I like the grass!
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Marcin Miodek |
chaos-corona.com
3D Support Team Lead - Corona |
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2015-06-02, 12:14:20
Reply #3
bryanwrx
Active Users
Posts: 66
Re: House in nature WIP
Yes it is birch tree..@Ciroc Currently I only have two different bark textures.. I guess I need to put more variation.,.hehe.. @maru Wider u mean the trunk? Cause my reference I picked from this image..
http://thumbs.dreamstime.com/z/birch-trees-winter-2170700.jpg
.. as u can see the angle between the two trunks r getting wider at the top..thnks for the feedback :)
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2015-06-02, 12:22:07
Reply #4
bryanwrx
Active Users
Posts: 66
Re: House in nature WIP
Better view of the trees I used in the scene..the trunk is somewhat curving back in at top :P..I used growfx to model them
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2015-06-02, 12:31:11
Reply #5
maru
Corona Team
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Posts: 12768
Marcin
Re: House in nature WIP
I meant the brown tree which is close to the camera.
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Marcin Miodek |
chaos-corona.com
3D Support Team Lead - Corona |
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2015-06-02, 12:46:53
Reply #6
Ricky Johnson
Active Users
Posts: 108
Re: House in nature WIP
I think the tree trunk in the foreground is actually forked into 2. The outline of the trunks is quite indistinct though, so it looks like a single trunk.
It maybe needs some work to make the form more apparent.
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2015-06-02, 13:01:59
Reply #7
maru
Corona Team
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Posts: 12768
Marcin
Re: House in nature WIP
oh, you are probably right
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Marcin Miodek |
chaos-corona.com
3D Support Team Lead - Corona |
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2015-06-02, 13:13:16
Reply #8
bryanwrx
Active Users
Posts: 66
Re: House in nature WIP
I guess i need to convert them into metamesh for better attachment..cause now they r only cilinders attached at each other
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2015-06-02, 14:33:10
Reply #9
CiroC
Active Users
Posts: 506
Re: House in nature WIP
The only problem with the tree in the foreground is that it is distracting because of the odd shape. Regarding the texture, you can do a couple of them with just white bark.
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Lumion 3D Cookbook
Mastering Lumion 3D
2015-06-02, 18:36:31
Reply #10
danielmn
Active Users
Posts: 70
Re: House in nature WIP
would love to see a detail shot of the grass. And see how you built it a little more
great job
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Daniel M. Najera
3D Enviroment Artist
danielmn81@gmail.com
https://www.facebook.com/daniel.m.najera1
2015-06-02, 21:24:09
Reply #11
bryanwrx
Active Users
Posts: 66
Re: House in nature WIP
Will do @danielmn :)
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2015-06-03, 13:34:28
Reply #12
bryanwrx
Active Users
Posts: 66
Re: House in nature WIP
anybody knows If forest pro can take the path of a slope on the ground? See image it looks like my grass is not following the ground path slope or maybe i'm wrong? XD
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2015-06-03, 17:57:42
Reply #13
Frood
Active Users
Posts: 1922
Re: House in nature WIP
Quote from: bryanwrx on 2015-06-03, 13:34:28
[...] If forest pro can take the path of a slope on the ground?
Yes, but it would be wrong :) Grass grows away from gravity and doesn´t care about normals. You can adjust scatter objects behaviour regarding normal direction with the "Direction" slider in "Surface" rollout.
Good Luck!
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Never underestimate the power of a well placed level one spell.
2015-06-04, 03:00:43
Reply #14
bryanwrx
Active Users
Posts: 66
Re: House in nature WIP
Thnks @frood..im taking my time with the greeneries XD
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House in nature WIP