Author Topic: House in nature WIP  (Read 7361 times)

2015-06-02, 10:32:17

bryanwrx

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I'm currently trying out an small house surrounded by nature. I still need to texture the house (wood),model some interior and fix color variation in the trees. More smaller plants r needed too :)

2015-06-02, 11:04:04
Reply #1

CiroC

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Are those Birch trees?
Maybe you could add some variation on the bark as well. :)

2015-06-02, 11:24:23
Reply #2

maru

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Why is the tree in the front getting wider towards the top? Is it planted upside down? :O

Other than that and the things mentioned above, pretty cool, I like the grass!
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2015-06-02, 12:14:20
Reply #3

bryanwrx

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Yes it is birch tree..@Ciroc Currently I only have two different bark textures.. I guess I need to put more variation.,.hehe.. @maru Wider u mean the trunk? Cause my reference I picked from this image.. http://thumbs.dreamstime.com/z/birch-trees-winter-2170700.jpg..  as u can see the angle between the two trunks r getting wider at the top..thnks for the feedback :)

2015-06-02, 12:22:07
Reply #4

bryanwrx

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Better view of the trees I used in the scene..the trunk is somewhat curving back in at top :P..I used growfx to model them

2015-06-02, 12:31:11
Reply #5

maru

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I meant the brown tree which is close to the camera.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2015-06-02, 12:46:53
Reply #6

Ricky Johnson

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I think the tree trunk in the foreground is actually forked into 2. The outline of the trunks is quite indistinct though, so it looks like a single trunk.
It maybe needs some work to make the form more apparent.

2015-06-02, 13:01:59
Reply #7

maru

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oh, you are probably right
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2015-06-02, 13:13:16
Reply #8

bryanwrx

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I guess i need to convert them into metamesh for better attachment..cause now they r only cilinders attached at each other

2015-06-02, 14:33:10
Reply #9

CiroC

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The only problem with the tree in the foreground is that it is distracting because of the odd shape. Regarding the texture, you can do a couple of them with just white bark.

2015-06-02, 18:36:31
Reply #10

danielmn

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would love to see a detail shot of the grass. And see how you built it a little more

great job
Daniel M. Najera
3D Enviroment Artist
danielmn81@gmail.com
https://www.facebook.com/daniel.m.najera1

2015-06-02, 21:24:09
Reply #11

bryanwrx

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Will do @danielmn :)

2015-06-03, 13:34:28
Reply #12

bryanwrx

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anybody knows If forest pro can take the path of a slope on the ground? See image it looks like my grass is not following the ground path slope or maybe i'm wrong? XD

2015-06-03, 17:57:42
Reply #13

Frood

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[...] If forest pro can take the path of a slope on the ground?

Yes, but it would be wrong :) Grass grows away from gravity and doesn´t care about normals. You can adjust scatter objects behaviour regarding normal direction with the "Direction" slider in "Surface" rollout.

Good Luck!

Never underestimate the power of a well placed level one spell.

2015-06-04, 03:00:43
Reply #14

bryanwrx

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Thnks @frood..im taking my time with the greeneries XD