Hi guys,
Indeed, the crash issue is very very strange, we are trying to find some solutions, but at the moment, best option is to use lower res maps (2K, 1K), or the Box Method. The OSL seems to be pretty clean, already asked two OSL devs to double check.
What I am trying now is to convert EXRs to TX files, someone has suggested that it is a very efficient way to render textures because it automatically downscales and upscales the textures depending how far or close you are to the plane. TX format also loads much faster and allows for thousands of planes to be rendered without running out of RAM. So far, some tests were quite successful with this format, aside from some error messages by corona/vray renderers, but it didn't affect the rendering.
If you have access to Retail Pack 2, we added an Experimental File into Retail Pack 2 folder on gumroad, please give it a try.
If anyone else without Retail 2 access, is interested to try the mipmapping tx file type, please let me know.
Best,
Art