Author Topic: CCC eliminates bump, CoronaBumpConverter eliminates CoronaWire bump  (Read 5775 times)

2019-02-27, 11:14:17

Frood

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When piping a map through CoronaColorCorrect (CCC) and using it in the bump slot, bump is lost if brightness is left unchanged at default = 0.

Repro:

1. Open scene, open SME
2. Render IR -> bump ok
3. Plug CCC directly into bump slot -> bump gone
4. Pipe CCC output through CoronaBumpConverter (CBC) -> bump there, but less intense
5. Plug CCC directly into bump slot again -> bump gone
6. Change "Brightness" in CCC to any value <>0 -> bump there

And a bonus glitch:

7. Plug CoronaWire map into bump -> bump ok
8. Pipe CoronaWire output through CBC -> bump gone (I guess it's the "Falloff" needed for use as bump)


Good Luck



Max2016 | Corona DB v4
Never underestimate the power of a well placed level one spell.

2019-02-27, 14:23:37
Reply #1

maru

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We will look into this ASAP. (I know about the Skype discussion too ;) )
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2019-09-18, 10:30:00
Reply #2

Frood

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Additional info:

At (3), if you change CCC brightness to anything but 0 (0.001 will do for example) it works.

Revisited this with Max 2016 | Corona version: 5 (DailyBuild Aug 27 2019)


Good Luck



Never underestimate the power of a well placed level one spell.

2020-11-03, 17:07:30
Reply #3

maru

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This seems to be working fine now in V6 HF1. There is still some change in the bump strength if brightness value is changed in CCC, but I hope it's not a big issue. If it is, we will log it once we hear about it from the users.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us