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Messages - Frood

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1831
Funny, just yesterday I was considering submitting a "feature request" like that on Mantis but I didn´t wanted to spam the Tracker with stuff like that. So I think it´s a good idea to discuss it here first.

My contribution to this topic is attached. Maybe there is some reason to have this checkbox but I thnk it could be removed.


Good Luck!


1832
[Max] Daily Builds / Re: Daily Builds
« on: 2015-07-28, 09:57:06 »
[...] a shared network folder that I have mapped as X drive, so that can't be the problem.

It can. If you don´t use UNC-paths and run your BB-server as Administrator or just as another user (system or whatever) that account may not even has your "X:" drive mapped. A good way to check this is to run BB-server interactively as the current (logged in ) user who has your drive mapped already. But I presume you already tried this.

Good Luck!



1833
[Max] Resolved Bugs / Re: Interactive frame
« on: 2015-07-08, 22:06:40 »
If it updates fine in Max viewport but not in IR, then it's probably just another bug ;)

This leads to the very basic question: what exactly should be rendered by IR?

That what you see in the viewport? Or: That what would be rendered when you hit "render"?

The three key situations for me are:

1. When you have a Xref scene (for me still the one and only way to assemble large scenes) and it is not set to "Visible" in the Xref Scenes dialogue so that you don´t see it in the viewport. Should it be rendered in IR? At the moment it does render that Xref scene.

2. When you ALT-Q something (isolate it): Should the other non isolated objects be rendered by IR? At the moment it does not (but still any xref scenes!)

3. When you do a "Hide by category". Should the hidden objects be rendered by IR (and by standard render, but that´s another topic which hopefully will be discussed some day)? At the moment it does.

Isn´t IR meant for quick tweaking/previewing? For me personally it should always only render what´s in the viewport. So the behaviour for every of the three situations is not what I would like to have for a quick preview tool (IR).


1834
[Max] Resolved Feature Requests / Re: CoronaMultiMap
« on: 2015-07-06, 19:20:51 »
Brilliant. Today it´s raining small features which are all great for themselves.

Thanks and good luck!


1835
you CAN use translucency on "thick" objects in Corona, right? I'll try that too.

Yes, right. And it looks more realistic/interesting so I wouldn´t deactivate the shell mod. What´s that background in your scene? Maybe something other is causing the noise (background/floor material) - I would tweak/test in a neutral environment.

The attached scene (for further testing if you or someone else wants to) is pretty clean after 150 passes / 1k. I even activated reflection on the floor and on the cubes material.

Good Luck!

1836
Do you need refractions for some reason? I´d use translucency only if not.

Good luck!


1838
Work in Progress/Tests / Re: House in nature WIP
« on: 2015-06-03, 17:57:42 »
[...] If forest pro can take the path of a slope on the ground?

Yes, but it would be wrong :) Grass grows away from gravity and doesn´t care about normals. You can adjust scatter objects behaviour regarding normal direction with the "Direction" slider in "Surface" rollout.

Good Luck!


1839
News / Re: Corona 1.0 is out!
« on: 2015-06-01, 14:43:48 »
The you-know-who-company at least isn´t aware of that...

Good Luck!



1840
News / Re: Corona 1.0 is out!
« on: 2015-06-01, 11:24:01 »
[...] 1.1 = more features, less stable, and 1.00.03 (upcoming) = bugfixes only

Sure but you can have 9 out of 10 people fixing bugs or 9 out of 10 people doing new features.

Good Luck!


1842
News / Re: Corona 1.0 is out!
« on: 2015-05-28, 13:45:25 »
people are right to expect updates.

Please all involved: take your time. Bugfixing / testing is so much more important than new shiny features (except some basic ones of course). This is why I hate Au you-know-who so much. Having to deal with years old bugs while not being able to use the half-implemented marketing stuff (aka "new features") makes me more than angry. But all I can read about arrangements made for the future of Corona makes me confident.

Good Luck!


1843
[Max] I need help! / Re: Corona DR
« on: 2015-05-26, 14:11:19 »
Ah, I see. I never used "Search LAN during render" so I was not familiar with this behaviour.

Good Luck!


1844
[Max] I need help! / Re: Corona DR
« on: 2015-05-26, 12:46:11 »
Look closely at Captura2.JPG. You used the same IP address twice...

Good Luck!


1845
[Max] I need help! / Re: Corona DR
« on: 2015-05-26, 10:51:59 »
1. Run the standard installer and look at it more closely: you can choose to install DR server there (deactivated by default)

2. Same goes for the Licensing server which you need for your second question

See

https://coronarenderer.freshdesk.com/support/solutions/articles/5000618553
https://coronarenderer.freshdesk.com/support/solutions/articles/5000564325-activating-corona

Good Luck!

P.S.: Someone with helpdesk access should move the Licensing server part on top of https://coronarenderer.freshdesk.com/support/solutions/articles/5000618549 . At the moment people need to dig through the rather complicated stuff until they get to the fastest, easiest and most reliable option for activation.


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