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Messages - Frood

Pages: 1 ... 119 120 [121] 122 123 ... 129
1801
[Max] Resolved Bugs / Re: Long scene parsing 1.3
« on: 2015-11-16, 10:42:37 »
Is this scene freezes only on our nodes?
https://forum.corona-renderer.com/index.php/topic,10136.msg64690.html#msg64690

Just because no one seems to report tests with this scene: It renders fine here (after adjusting map paths of course). 30 seconds initial frame, 12 seconds subsequent ones. Used 15 nodes, nothing unusal to be found. (Max 2014 SP3 / BB 2014.0.0.1635 / Corona 1.3)

Good Luck



1802
I also agree with romullus, it´s a CameraMod, not a RenderSettingMod but as I posted earlier, it seems a good location to handle scene settings at the first glance.

So another idea would be to have a CameraMod (as it is now, including "Shape" option as the last one missing so that a proper DOF on/off and not "override" can be implemented but that´s another story) AND a "CoronaSceneMod" with all the stuff about Render settings as shown in the mockup (and maybe more). This looks more flexible and easier to handle for me and blends away a lot of UI confusion for users who only want to override basic camera settings.

As for the idea to link (Max) Render Presets:

- I hate them and find them cumbersome :]
- Render Presets are another file(!) in the first place somewhere on some harddisk. I expect issues when it comes to networked rendering, scene exchange and so on, but maybe there is a simple solution for that

Good Luck!



1803
[Max] Resolved Bugs / Re: Render selected / Forest pro
« on: 2015-11-06, 16:42:34 »
See

https://forum.corona-renderer.com/index.php/topic,9824.msg62886.html#msg62886

Summary: You need to select the Forest source objects, not the Forest object itself.

In case of "Viewport selection" ... well a very dificult task ;)

Maybe it´s time for Ondra to choose Option B (even though I will miss how it´s working currently).

Good Luck!

1804
Even though being extremly curious I will not ask which trouble but instead hope...

I will revisit it at some point

... this will come true. It would provide a completely different (and simpler) approach for many situations indeed.

Good Luck!



1805
I don´t think it´s a good idea to put everything in CameraMod though at the moment it seems the only reasonable location.

Since max exists I would like to have the render settings (even those in the Common tab) to be just keyable. But I don´t know if it´s even possibe to implement. It would be another approach to handle different settings in that (very common) scenario you described. In your case you would join the cams into a single one and simply animate settings along timeline.

Scene States are horrible and unreliable to use.

Exactly.

Good Luck

1806
[Max] I need help! / Re: adding some shortcut buttons
« on: 2015-11-06, 10:22:24 »
As Ondra posted (while I was typing) basically it´s a one-liner:

CoronaRenderer.CoronaFp.showVfb(true)

To very quickly create a button:

1. Open MaxScript listener
2. Paste that line
3. Mark the line in the listener window
4. Drag to a Toolbar, done.

But also have a look at this:

https://forum.corona-renderer.com/index.php/topic,8930.0.html

The show vfb button in this toolbar does further checks (also checks for current renderer and some more)

Good Luck!


1807
Your whole interface looks weird imho. A lot of space wasted everywhere, extremly large fonts etc... is this by purpose? Maybe you should check your dpi settings/font size  in windows at the first place?

Another idea: Is it by chance a screenshot from a laptop? I remember I had similar issues on my current laptop with max at the beginning (wasted space in every GUI element), looked equally.

Good Luck


1808
Gallery / Re: Holidays backgrounds
« on: 2015-11-05, 10:52:02 »
I don´t know why this doesn´t get more attention but I just wanted to let you know that it´s more than enjoyable what you post here :) I like especially materials in HNE to HNE3 and the "story" in val11 (besides it´s always good to see something other than archvis).

In your last post I´m struggling to identify those ... coins(?) what are they?

Good Luck


1809
Work in Progress/Tests / Re: Testing learning
« on: 2015-11-03, 15:05:48 »
Additionally this scene looks like it is done to showcase portals. Try two portals at the windows to speed up your rendering:

https://coronarenderer.freshdesk.com/support/solutions/articles/5000501660-how-to-use-light-portals-in-corona-

Good Luck!


1810
IMHO a clean" and logical solution could be to have IR following the viewport safe frame settings;

Yes, very good suggestion (if possible to implement)!

+1

Good Luck

1811
I need to make this on all 10 slaves????

No, just at your master. If you don´t setup shading.enable = false in the string options then your slaves will still contribute - but unnecessarily slow in this case.

Good Luck

1812
Seriously. Why should hundreds, thousands or several million (in near future :) users fool around with string options and a window only available if you activate "devel/debug" mode for such a simple task if it could be implemented to happen automatically with a few lines of code after pressing "Render only elements"?

And all that using a renderer trying to be as simple to use as possible? I´m also often in need of high res masks and noticed that DR(!) slaves seem to do the full job in that situation and was about to submit it as bug. Note it´s not about BB jobs where you have no GUI but about DR directly invoked from GUI wih the appropriate button labeled "Render only elements" :). Is there any (technical) reason for this behaviour?

Good Luck


1813
[Max] Daily Builds / Re: Daily Builds
« on: 2015-10-29, 14:31:12 »
I would make the colors customizable ;)

The complete icon please :)





1814
[Max] Resolved Bugs / Re: Mirror - Artifact.
« on: 2015-10-29, 14:05:22 »
Could also not reproduce with

- Max 2014 + Corona 1.1.1
- Max 2016 + Corona DB 1.3

The image looks like there was some environment map involved but the test scene had none.

Good Luck


1815
Off-Topic / Re: Copyright
« on: 2015-10-29, 14:00:43 »
Unbelievable ridiculous. Seems like the best times of nVidia are really over after all. Just like those of the you-know-who company. I´ve seen so much bu***** published lately from nV and now this...

It should at least make you (and of course Rawa) somewhat proud that a world leading computer graphics company has to rely on a stolen Corona test scene.

Good Luck


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